I decided to make a thread for this game as it's my impression it's under the radar of a lot of gamers here. The question you are probably asking is, why should I care about this game?
For starters, let's talk about the first game, Divine Divinity. On the surface it's looks like any other Diablo clone...and in basic play it kinda is. Here is the kicker, the game actually bosted a large, explorable world with gasp!...actual RPG interactions and questing. While the mechanics of your basic diablo clone were there (tons of loot, custimzable classes, lots of skills and attributes to min/max), it was additionally complimented with a fleshed out world full of NPC's with their own agendas. There were moral choices to make, and different ways to accomplish quests.
And while it may not have been a graphical powerhouse (even when released), it boasted some really fantastic art direction. So many little details really drew you into the world.
Divine Divinity 2 appears to be in large part picking up where the series left off. Traditional RPG strappings like a big open world with lots of questing, NPCs, choices to make, as well as it's more diablo-ish origins with tons of armors, weapons, items, crafting, combat, and chracter custimization. Additionally, new features are being added such as a dragon persona for the main character, which you can transform into. The dragon has it's own set of abilities, as well as items to equip.
Among the most exciting new features (at least for me), is the Battle Tower. This is essentially a tower the player must capture (at some point in the game) and will then claim it as their own. It functions a lot like the fortress in NWN2, in that it essentially becomes your new base of operations. Services that you once had to find spread across the land, are now centralized. Additionally, the tower has upgradable sections that increase the quality of services provided. You can also man NPC's to the sections, and you will have a choice of which NPC's to use with their own specializations. Already listed as services are enchantment, alchemy, skill trainer, portal stones, and a necromcer (allows you to piece together a minion from pieces of fallen enemies). A few features are pretty unique as well, such as "runners" which are NPC's that can be tasked to find various ingedients and formulas for you (with chance to fail).
The game will be powered by the Gamebryo engine (Oblivion, Gothic 3), it will not however be 1st person perspective. It will uitilize 3rd person and can be zoomed out to imitate a sorta isometric view.
The game (from what I can tell) is slated for a september release and looks like it is really shaping up. Most of the information I got for this post is from either the main website or the fansite:
Anyways, here are some pics to give you an idea of what the new game will look like: