Devs seem to think these features are cool but these are not.
Some games will not allow you to turn off DoF at all. In other cases when you turn off DoF you realize that the characters in the cut scenes or in game are rendered in high detail but the background is still out of focus and in low detail this is ridiculous. Let gamers focus their eyes on what they want to see.
although all aliasing blurs, TAA blurs textures way too much, some games give an option for no aa, fxaa and smaa of those options smaa seems to to me to be the most tolerable, but msaa and ssaa are the best put them back in games.
as for chromatic abberation just stop it, who buys a great ips monitor with a wide color gamut, enables full rgb in their gpu control panel just so they can experience out of focus colors blurring around the edge of objects.