I got it yesterday for £8. Can't complain. Runs perfectly fine maxed out at 1080 (8350/270X). And TBH if you didn't know it was missing some visual tweaks you wouldn't notice anything was amiss: none of the ugliness that typically comes with a poor port (boxy shadows, ineffective/lacking AA options).
I've noticed some people point out that the fight intro/outros and cutscenes are locked at 30FPS but TBH I never would have noticed without a frame counter on, and indeed, never did when playing the PS3/Vita versions. What I did notice however, was the round-end dial-down from 60 to 30, so rather than certain parts being in 30 bothering you it's the transition between them not being handled smoothly that sticks out.
Like the Vita version the story mode also uses pre-rendered sequences at pretty decent quality (at 1080 at least artefacting is minor, but they might not hold up so well at higher resolutions). Which cuts down on all the loading between every cutscene as the game no longer has to load a new set in. Jaggies dampen presentation a bit though. Given the PC can load new stages really quickly it's a shame the developers didn't go back to the original in-engine style. It would have made for greater consistency in presentation between different parts of the game.
All in all it's an okayish port, but an incomplete package compared to the console versions. So the real question you have to ask yourself is, how much does that missing content bother you? And is the saving on the price enough to counter that?
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