in short this post is about my experiences in the days of dawn of war, so far u get 6 maps (4 single player 2 multiplayer), u get all races and i am happy to say all the stock army paints are there n complete (u get all the founding chapters + blood ravens) which is nice, unit limit in the beta was limited but it still made it very fun.
day 1:
at times this game feels like dawn of war escpecially when your in a major firefight, but when your doing other things it begins to feel more like warhammer 40k:squad command, its as if they lifted the playstle and passive play from squad command added better visuals and audio and gave us the unit production and combat we've come to expect from dawn of war. providing they fix a significant number of over/underpowerment bugs in certain character i can see it going to be a very successful game. examples of overpowerment are force commander and apothecary being 100% useful and combat effective but the techmarine is a panzy with a mechanical arm who wont move the second some cries "gunfire!"
m.ost exciting things i did on day one: ran over some orks with a rhino then followed it up with wiping enemy armor from the field with a single predeator.
worst thing in day 1: discovering i needed both steam and a windows live account to play online.
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