One of this years best games (imo) gets a very huge update, check it out below!
Spaceborn mega-RTS Sins of a Solar Empire: Rebellion has just released its 1.1 patch. The update adds a massive amount of changes, including over forty new maps. No that was not a typo, I really meant forty, four-zero. Given the average length of a Sins game, I estimate the time it would take you to learn all these new maps as slightly longer than than the lifespan of the universe.
Many of the new maps are balanced for competitive play, meaning that resources and starting locations are mirrored, making sure no-one has an unfair advantage. Perhaps Sins is attempting to become the worlds slowest e-sport? I can imagine it as the test match cricket of the internet world, where tournaments take two weeks to complete and the audience spends most of their time having a nice picnic.
Theres also big changes to the role of corvettes, who had previously found themselves as a ship without a role. Now theyre immune to many of the nasty effects that the enormous Titan class ships can deploy, turning them into the games designated giant killers. Now instead of responding to a Titan with one of your own, youll be able to send a fleet of plucky corvettes to pop a torpedo down its exhaust pipe, making guarding your biggest vessels far more important.
You can find the full patch notes on the Sins of a Solar Empire forums. If you dont yet own the game, you can find out why you should in our Sins of a Solar Empire: Rebellion review.