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When BF3 comes out, will the community be super big and for a long time? I'm really looking forward to this game and I hope it sticks around for a long time. Whats everybody think?Patoosh
Lots of people still play Battlefield 2, even with Bad Company 2 out.
You will get bored and move onto another game before the community dies out...
With the success of BBC2 and Vietnam, I expect the community to be large,
How long it lasts, will be influenced by the quality of support, and whether they can keep out the hackers or not etc.
I'm really hoping it'll be like Battlefield 2 all over again.Patoosh
i think it's gonna be bigger. i'll uninstall BF2 from my PC for the first time when this comes out.
Hold on, let me get my NASA Supercomputer, that will be the only PC to run Battlefield 3 at decent frames, and put it to do a calculation on the future. 3.... 2.... 1.... Done. Ok, it is telling me, that yes It will be big........In NASA's Huge LAN Party /jk....Yes it will be big, what Battlefield wasn't big on PC? Other then the one not released on PC >.>ShadowDeathX
2142 post northern strike
It will be bigger than BF2. DICE would be stupid to not release mod tools though...there is no valid excuse. Mod tools increase the life of the game drastically.Remmib
This isn't a basic engine as bf2 engine and unreal and other heavy modded engines. fb is no simple engine.
[QUOTE="Remmib"]It will be bigger than BF2. DICE would be stupid to not release mod tools though...there is no valid excuse. Mod tools increase the life of the game drastically.James161324
This isn't a basic engine as bf2 engine and unreal and other heavy modded engines. fb is no simple engine.
It's okay, I'm sure with the collective brain power at DICE they can figure it out.[QUOTE="James161324"][QUOTE="Remmib"]It will be bigger than BF2. DICE would be stupid to not release mod tools though...there is no valid excuse. Mod tools increase the life of the game drastically.Remmib
This isn't a basic engine as bf2 engine and unreal and other heavy modded engines. fb is no simple engine.
It's okay, I'm sure with the collective brain power at DICE they can figure it out. You never know how much that brain power is actually worth. I still remember the official response to mod tools for BC 2 " we're sorry, we know this might not be good news for the community but sadly there are no plans for modding tools simply because the engine is extremely advanced and complex, even we don't really know how to fully use it" or something close to that. If the ones that made the engine are having issues while working with that engine, then...yeah.[QUOTE="Remmib"][QUOTE="James161324"]It's okay, I'm sure with the collective brain power at DICE they can figure it out. You never know how much that brain power is actually worth. I still remember the official response to mod tools for BC 2 " we're sorry, we know this might not be good news for the community but sadly there are no plans for modding tools simply because the engine is extremely advanced and complex, even we don't really know how to fully use it" or something close to that. If the ones that made the engine are having issues while working with that engine, then...yeah. Its the same reason we havent gotten Black ops modding tools yet. lolThis isn't a basic engine as bf2 engine and unreal and other heavy modded engines. fb is no simple engine.
DanielDust
I cant believe people buy into this nonsense. How many more sales would they get from releasing mod tools? I'm sure it cost a decent bit of time and money to put out mod tools. What does dice get in return? People playing BF 2 mods instead of buying 2142.
What do they get? people buying more copies because they actually have a lot of custom maps available especially remakes after the most popular maps, maps that DICE didn't include in the pack that'll release at launch. A future game, has nothing to do with the actual game you'd get and the amount of content from it. If the game is bad, people won't buy, they'll play the older, better game, that's the case with BF 2 and 2142 which in case you didn't know, it had mods and custom maps (2142).DanielDustGamers are going to buy more than one copy because of mod tools or you mean more people buying the game? How many people with the rig to run BF 3 wouldnt buy because of no mods? I mean really! Come on now! Mods can hurt sales more than help. What if someone had made a Vietnam mod for Bad Company 2 before dice released the expansion?
More will buy, the 2nd makes no sense, because BF 2 fans wanted a BF for years and now they get it, of course they're gonna get it, even if it's crap (most of them). Good mods take years to make and even most of the amazing ones die on the way, there's no way a decent Vietnam mod would've been made before DICE released the expansion and if it were, people would still get it because that rushed mod can't be great.
For a game to survive for years it needs content and DICE is not prepared to do that, not for free, they had to release an unfinished game and offer missing maps as free new maps to do something like that (of course at the end of the road they did actually include a few new maps), best way would be to let the game without mod tools for one year because that's how much they're prepared to offer actual support and make paid DLCs, to fully maximize their profit, then release mod tools after they gave up on the game.
You never know how much that brain power is actually worth. I still remember the official response to mod tools for BC 2 " we're sorry, we know this might not be good news for the community but sadly there are no plans for modding tools simply because the engine is extremely advanced and complex, even we don't really know how to fully use it" or something close to that. If the ones that made the engine are having issues while working with that engine, then...yeah. Its the same reason we havent gotten Black ops modding tools yet. lol[QUOTE="DanielDust"][QUOTE="Remmib"] It's okay, I'm sure with the collective brain power at DICE they can figure it out.Cranler
I cant believe people buy into this nonsense. How many more sales would they get from releasing mod tools? I'm sure it cost a decent bit of time and money to put out mod tools. What does dice get in return? People playing BF 2 mods instead of buying 2142.
Black Ops and MW2 didn't get mod tools because the people at Activision are greedy and stupid. Little do they know that mod tools actually increases sales.
Just look at how many copies of HL/HL2 were sold due to the mod community being so extensive, which lead to some of the most popular mods in history (which I don't think I need to name for obvious reasons).
More will buy, the 2nd makes no sense, because BF 2 fans wanted a BF for years and now they get it, of course they're gonna get it, even if it's crap (most of them). Good mods take years to make and even most of the amazing ones die on the way, there's no way a decent Vietnam mod would've been made before DICE released the expansion and if it were, people would still get it because that rushed mod can't be great.
For a game to survive for years it needs content and DICE is not prepared to do that, not for free, they had to release an unfinished game and offer missing maps as free new maps to do something like that (of course at the end of the road they did actually include a few new maps), best way would be to let the game without mod tools for one year because that's how much they're prepared to offer actual support and make paid DLCs, to fully maximize their profit, then release mod tools after they gave up on the game.
Neither of us have any data on how many more copies BF 2 sold because of mod support. Logic would dictate that its a very small percentage though. It would have been tough for modders to make a Vietnam mod that quickly but just having a bunch of user made maps would deter people from buying Vietnam. A lot of people were tired of playing the same maps. Why would EA want Bad Company 2 for instance to survive for years? They want people to be bored with it and ready to buy BF 3.Neither of us have any data on how many more copies BF 2 sold because of mod support. Logic would dictate that its a very small percentage though. It would have been tough for modders to make a Vietnam mod that quickly but just having a bunch of user made maps would deter people from buying Vietnam. A lot of people were tired of playing the same maps. Why would EA want Bad Company 2 for instance to survive for years? They want people to be bored with it and ready to buy BF 3.Cranler
Mod tools for 1942 and BF2 didn't deter EA from making expansion packs and then people buying them in droves.
Its the same reason we havent gotten Black ops modding tools yet. lol[QUOTE="Cranler"]
[QUOTE="DanielDust"] You never know how much that brain power is actually worth. I still remember the official response to mod tools for BC 2 " we're sorry, we know this might not be good news for the community but sadly there are no plans for modding tools simply because the engine is extremely advanced and complex, even we don't really know how to fully use it" or something close to that. If the ones that made the engine are having issues while working with that engine, then...yeah.Remmib
I cant believe people buy into this nonsense. How many more sales would they get from releasing mod tools? I'm sure it cost a decent bit of time and money to put out mod tools. What does dice get in return? People playing BF 2 mods instead of buying 2142.
Black Ops and MW2 didn't get mod tools because the people at Activision are greedy and stupid. Little do they know that mod tools actually increases sales.
Just look at how many copies of HL/HL2 were sold due to the mod community being so extensive, which lead to some of the most popular mods in history (which I don't think I need to name for obvious reasons).
The Black Ops comment was a joke. CSS was a fluke. Wheres your data on how many copies of HL 2 were sold strictly for the mods?You think you know more about game sales than the marketing execs at Activision?
Activision lost so many sales on MW2's lack of modding capabilities theyre working night and day to get Black Ops tools out. That was a joke btw
[QUOTE="Cranler"]Neither of us have any data on how many more copies BF 2 sold because of mod support. Logic would dictate that its a very small percentage though. It would have been tough for modders to make a Vietnam mod that quickly but just having a bunch of user made maps would deter people from buying Vietnam. A lot of people were tired of playing the same maps. Why would EA want Bad Company 2 for instance to survive for years? They want people to be bored with it and ready to buy BF 3.Remmib
Mod tools for 1942 and BF2 didn't deter EA from making expansion packs and then people buying them in droves.
Dice says mods arent worth the trouble so to speak:
"We will not deliver mod tools in the way that we delivered them for Battlefield 2," says Bach. "Creating mod tools today — dumbing them down — takes a lot of energy and what we are discussing more every day is, 'Where do we put our focus?' Right now our focus is to create the best possible multiplayer, single-player, and co-op game–the core game of Battlefield 3. We're still discussing how we can handle modifications of any kind."
The modless Bad Company 2 sold 5 million copies in the first couple months. BF2 was at 2 million sales after a year.
[QUOTE="Remmib"]
[QUOTE="Cranler"]Neither of us have any data on how many more copies BF 2 sold because of mod support. Logic would dictate that its a very small percentage though. It would have been tough for modders to make a Vietnam mod that quickly but just having a bunch of user made maps would deter people from buying Vietnam. A lot of people were tired of playing the same maps. Why would EA want Bad Company 2 for instance to survive for years? They want people to be bored with it and ready to buy BF 3.Cranler
Mod tools for 1942 and BF2 didn't deter EA from making expansion packs and then people buying them in droves.
Dice says mods arent worth the trouble so to speak:
"We will not deliver mod tools in the way that we delivered them for Battlefield 2," says Bach. "Creating mod tools today — dumbing them down — takes a lot of energy and what we are discussing more every day is, 'Where do we put our focus?' Right now our focus is to create the best possible multiplayer, single-player, and co-op game–the core game of Battlefield 3. We're still discussing how we can handle modifications of any kind."
The modless Bad Company 2 sold 5 million copies in the first couple months. BF2 was at 2 million sales after a year.
THe modless BC2 sold 5 million because most of those sales were from consoles.
I can't believe DICE has the balls to say "Creating mod tools today - dumbing them down". Does DICE not realize that a lot of modders are JUST as proficient in programming as them?
Man they have become very ignorant.
Lost my prediction powers but I think it's safe to say it'll be bigger than BC 2's at launch.
DanielDust
cuz I got off the top of your head and stole them from you! :P
anyway, my guess is that it will be larger than Bad Company 2's community simply because A.) BC2 community will migrate to it, and B.) I think a lot of diehard BF2 fans passed on BC2
it would propably take 10 years to make a mod like Project Reality with FB2.0. hell, it's still at version 0.95 on BF2. i understand their decision with BF3 mod tools.
i'm not too worried. even that like mods on BF2, i still prefer the vanilla game over the mods. i bet Dice will release quality expansions to BF3.
BF3 looks to be a proper next generation game, it's the first time even I'm hyped for a military shooter since CoD 1. So I think it's safe to say that BF3 will have a larger, longer-lasting community than BC2.
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