I don't think it is so much that single player games are dying, but more that certain large publishers (EA, Activision/Blizzard, Warner Bros) are trying to push games as a service where you have to continually pay to play. They are trying to take gamers back to the 'put coin in slot to play' mentality and, sadly, that tactic is more effective with online and/or multiplayer games. They may still continue to make SP games, but I would expect to see more and more micro-transactions and loot boxes piled in with your full game purchase, along with online requirements or functionality. It also means single player games from these publishers will tend to be designed around grinding for gear to make spending extra money more attractive. Although judging by EA's recent comments around the single player Star Wars game they cancelled (and studio closure of Visceral Games), they especially seem to be doubling down on online games for the foreseeable future.
Bethesda Softworks, Sony's first party studios, CD Projekt, indie developers and ironically Ubisoft, actually number among the publishers/developers who are still actively supporting single player games. Although it has to be said that Ubisoft flip-flops around every couple of years from consumer friendly to consumer unfriendly, especially with regard to PC releases, they seem to focus on having a good mix of single player and multiplayer titles available, which is good. There are other publishers who still produce single player experiences, for sure, but they tend to focus on established franchises (such as Nintendo with Legend of Zelda and Square Enix with Resident Evil).
On a side note, I tend not to buy games from EA, Activision or Warner Bros any more. I prefer single player campaigns without all the BS these publishers want to shovel into their games to 'monetize the whales' etc. I'll continue to support developers and publishers who produce good quality single player games that don't pester me every five minutes to buy random nonsense.
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