Always been good experiences tbh, only recently did I have my first bad one. Not just the interview, the whole process was jank.
Was applying for a 3d artist role with an online retailer. I knew I was overqualified, but the job and hrs seemed laid back, good benefits, said screw it why not.
The guy doing the hiring just seemed lazy af lol. A week or more would pass between responses. Finally when I get the video call interview, get these two socially awkward dudes who seem like they've never conducted an interview. A lot of the questions had nothing to do with the work. "Why are manhole covers round?". "Do you play Call of Duty?". The few pertinent questions/comments they had showed a wild lack of knowledge in 3d asset creation and the tools involved. I had already seen the assets on their website, knew they weren't doing quality work, so guess that shouldn't have surprised me. Obviously didn't tell them that lol.
But then they decided to move forward with an art test. This isn't uncommon. At an entry level, they just want to make sure you're capable of doing good work on time. At a mid/senior level, sometimes they just want to make sure you can interpret their style well in 3d. Wasn't applicable here though. Just creating real world objects. My resume and portfolio are way more than a sufficient demonstration. Basically they didn't understand the point of an art test.
I do it anyways though, nail every detail, with less than half of the allotted polygon budget. Looks better than anything on their website, good enough to be a hero asset on the big screen.
Communication ends there. 😂
I do understand why they didn't want to hire me. That level of inconsistency would be damning for their team, marketing managers above them would wonder what the hell they're doing.
Just don't get why they wasted my time in the first place.
Log in to comment