Nobody likes to put their creative efforts into someone else's intellectual property. It's that simple.
I've been reading and watching videos on why video game movies always turn out bad. There are numerous explanations. That they are rushed to come out on the shelf when the movie is popular. That video games are too different of a medium so things get lost in translation.
While this may explain by what mechanism the movies end up bad, it doesn't explain why no one fixes it. It's not that hard to figure out the essence of a game and then apply movie techniques to create the same feeling. It's also not impossible to plan ahead so you have a ready game when the movie hits theaters.
The reason no one makes a good movie based on a game, or a good game based on a movie is that it doesn't pay off. Lets look at a good game based on a movie; Knights of the old republic. Bioware were permitted to make a game under the Star Wars franchise. They put a lot of effort into finding the essence of Star Wars and make it into a game. It's an adventure movie where the main characters affect the whole world around them (taking on the empire not directly, but in a more covert way).
Bioware achieves this, creating tons and tons of extra lore to the Star Wars franchise. Then George Lucas declares anything but the original trilogy "not canon" and later sells the franchise to Disney. This of course means Bioware can't even use the things they themselves created. So they have to start all over with Mass Effect, their own IP, to invent new aliens, new worlds, new ideas.
Now look at when Bethesda turned down making an rpg based on Game of thrones and instead started working on Skyrim. I'm sure they could have made a good Game of thrones rpg, but then every idea they made, and the IP itself, would be in the hands of someone else.
So, to summarize, to make a video game based on a movie, or a movie based on a video game, is like working for someone else and not even get any credit for it.
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