Like any enhanced interrogation technique, physical or otherwise, I think it would not work well and would not give you accurate results.
I don't think people's true character is reflected into the games they play when given the option; in fact, I would argue that everyone roleplays to one extent or another when playing a game.
For example, I might choose to play an evil, lying assassion character in my next RPG I play. Does that mean I am a liar and evil? Only according to some idiot politicians that want to blame games for all the world's problems.
Even if the game was explicitly designed as some sort of personality test, by making it a game you force people to alter to their frame of reference. Some people might even adopt (again, as roleplay) a proficient liar's mentality to play the game simply to see if they can get away with lying (in the game), while in real life they might be terrible liars.
I think this kind of game you want to make would work better as some sort of card game or board game or physical, face-to-face game where body language, charisma, and actual adeptness at lying would factor in.
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