@foxhound_fox said:
You have the basic concept of body shape down, which is a huge first step.
Get some lessons, get tons of artbooks and join art forums (either for games/movies or just general art). Go through them and try to copy some of the drawings to get a feel for what makes up a concept drawing. Then set out and develop your own style.
There are very few people who, like MrGeezer quipped, can "fart out a photo in 2 seconds". Concentrate on building your skillset first, then start generating your own new ideas (unless they come naturally and you can translate them directly to media (page or computer)).
That was an exagerration, but the point remains. It generally takes a lot less time to make a photograph than it does a painting, but spending a month on a painting doesn't get you acclaim for effort. In that amount of time, a photographer could have produced lots of good photos, and the only thing anyone is gonna care about is how good the final product is.
Hell, even proper body proportions isn't a must. The characters on South Park (or a huge number of cartoons, for that matter) are all sorts of fucked up in terms of proper body shape, and absolutely no one cares because it works for the final product.
Hell, even being well-detailed isn't necessarily a virtue. It depends on the end use. If you're making a character to serve as some kind of logo, then you probably want it to be very simple so that people can absorb it in a quick glance and then remember it.
The bottom line is that how a character or a design should look depends largely on what the hell it's supposed to be used for. Sure, I think that the drawing sucks. But depending on the end use, maybe it's okay if it sucks. How would I know when there's zero indication of what that drawing is about or how it is supposed to be used?
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