@horgen said:
@JustPlainLucas said:
Well, I don't think I was supposed to kill it yet (which I did finally succeed last night). I saw it, so I wanted to kill it. I went off the designated path so early, I didn't even get my health stims yet. So, I had no abilities and no way to heal, and did a pretty bad job of learning when to dodge and sidestep. So, it's only as difficult as you make it. That's why I said I wish it wasn't Souls-like, because I play the Souls games SO SLOWLY because I'm always doing shit I'm not ready for, and I die over and over and over because something's there, and I want to tackle while I'm there, even though the game is CLEARLY telling me I'm not supposed to take it on yet. Hell, I even spent an hour killing ONE wolf in Assassin's Creed: Odyssey because I happened across it, even though it was like 20 levels higher than I was.
I'm stubborn that way...
Maybe, just maybe I should get this game. Don't have time to play it though. =/
How is the gameplay?
Gameplay's pretty solid so far, although not as refined as an actual Souls game. It seems just a bit rough in spots, although that's probably because I'm not really that good at it yet. I've heard that people who play it on the hardest difficulty say everything's really responsive. I guess I'm just a bit rusty with action games like this.
Combat primarily involves a lot of parrying, so that's playing a key point in my frustration. I have to learn attack indicators for each enemy and get good at parrying them. It's hard to really just beat down opponents by simply button mashing them. Right now, I'm practicing on Dathomir, which I've heard is an optional planet that you're not supposed to take on right away, but here I am. There's two Zabraks (Darth Maul's species) that I'm practicing on. I'm doing better with each fight, and I can take them down without losing half a life bar now. I can only imagine how future fights will be... especially with a Sith... My only real complaint with the combat, though, is that some moves should just be part of your basic move set, like an overhead slash, yet it uses Force. I'm looking forward to learning some real Force moves, because so far, I don't have any.
I'm still very early in the game, but so far, the level design looks to be pretty interesting. Once you get more abilities, you can access areas you couldn't before There's a decent map system, too, that helps you with navigating. Think of a Metroidvania, but in 3D. The mood and atmosphere of the game is authentic Star Wars. Really looks and SOUNDS like a Star Wars. I would say if you're really itching for a good Star Wars game, this would fit the bill.
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