@kbaily said:
I'm going to say Nintendo needs to do something radical like they did with the Wii. While so many complain that the only reason the Wii sold was it was "cheap" or "gimmicky" I tend to look at it as the console that gave the finger to the whole game industry model. Nintendo did it's best when it was snubbing hardcore gamers. Kids and grandparents enjoying Wii Sports and New Super Mario Bros. and hardcore gamers not being able to grasp why regular folks were content to play with a console that had no DVD player, no HD and focused on games that were actually trying to be games rather than interactive movies like Heavy Rain and crap. It was so enjoyable. But the moment they felt they needed to appease the hardcore fanbase that spend the previous gen complaining about how the Gamecube was a purple lunchbox console for kids, was when things went bad for them. The WiiU was trying to be a hardcore console with HD and "Hardcore" games like Pikmin 3 and Wonderful 101 which we claimed we wanted (Pikmin sequel and a new IP) but nope.
I enjoyed watching fanboys rage that stuf like Brain Age and Wii Fit sold more than Halo or GTAIV. Hardcore gamers didn't like having to accept that the universe didn't revolve around them.
My advice for Nintendo, ditch the hardcore gamers. They're never satisfied with anything.
Bingo. The sooner Nintendo realizes this truth, the better things will end up. Nintendo needs to get make to making its console gaming experience inclusive again, which the Wii excelled at. I'm not even entirely sure that Nintendo's next system has to be "radical," but at its core, it has to have that same "fun for everyone" message and approach that the Wii U has sorely abandoned for the sake of being a more "core" product. As much as some want to believe is the case, video games isn't something that the masses don't want and can't appreciate. Like books, movies, and TV, there is room for everyone without the need to shun those who don't look at the experience the exact same way.
As usual, everything you've said makes perfect sense to me, and I couldn't help but want to echo your sentiment. Nintendo simply has to get back to its fundamentals and rediscover what it does best next go-around. It's certainly NOT selling itself to the self-proclaimed "hardcore," either.
@Grieverr said:
@kbaily said:
My advice for Nintendo, ditch the hardcore gamers. They're never satisfied with anything.
That's certainly true, and Nintendo can ditch the hardcore all they want, but they need to build a console that attracts third party developers. Even the N64 and Gamecube had strong 3rd party stuff (even if in very low quantities). Nintendo cannot do it on their own.
At this point, nothing guarantees strong third party support for Nintendo consoles in the sense that most people see it, but Nintendo's best bet is to have a system that people actually want with games they actually want to buy. This is where I've always seen the Wii as a major step forward in regards to better third party support, since it was a platform where some publishers could actually say their games sold well on the system when they actually made them for the system's audience. Sure, some of those games may have been the likes of "Carnival Games" and "Just Dance" with a few Sonic games inbetween, but it still made the console more viable than its predecessors, and it certainly is in a lot better shape than the Wii U is in right now. Not to mention that the Wii got plenty of respectable support from smaller publishers/developers that didn't see HD game development as a good idea at the time.
Better third party support doesn't necessarily mean going after all of the "AAA" games that publishers like EA and Activision shoves down everyone's throats every year. I actually believe that Nintendo could gain sufficient third party support if it takes an approach similar to the "middle-class" approach that has been often touted in politics in recent years. Instead of fighting for multiplats, use the time and energy to encourage and entice small and mid-level developers with good ideas to develop key games for the system and its strengths. Much like how Nintendo can cultivate an audience through the mass market, they could also cultivate a strong and unique offering of software in an unconventional way. A large, diverse userbase with a strong selection of games that can't be experienced elsewhere is really the way to go, and I think Nintendo is still the one company most capable of making that happen, combined with its own key properties.
Log in to comment