[QUOTE="oleface"]
[QUOTE="Madmangamer364"]
The GameCube WISHED it was in the position the Wii is in right now, as that would imply that it actually had third party support to lose. It's no secret as to what Wii owners buy; they buy what appeals to them, and the fact is that if you put NSMBWii on the table with the unknown, unestablished games you mentioned, the majority of people aren't going to hesitate picking up a Mario game. That's not a hard thing to understand.
Who else to blame but the publishers in this situation? The Wii has definitely shown that it can support quality software, and yet, publishers continue to see the system as thier guniea pig, which hasn't worked anywhere near as well as they wished. Instead of owning up to what they've done and putting forth a LEGIT effort to support the Wii, the major third party publishers now insist on jumping ship. I blame no one BUT the publishers for the way they've treated the Wii and assumed that people were just going to buy certain games because they were labeled "hardcore," had an M rating, etc., etc., etc., instead of actually focusing on the system's strengths and creating great games its owners wanted to play.
Guess what? If anyone thinks that this is going to change because of anything other than an improved effort by third party publishers to create better Wii games and actually support their own stuff, they're going to be disappointed... again. :P
Madmangamer364
but there have been legit efforts on the and yet we do not by them,take madworld and no more heroes good reviews all across the board new ip terrible sales,take assains creed when it came good reviews new hit ip for ubisoft,we as wii owners do not support when publishers do make the effort, most recent case dead space extraction!You're talking about two games aimed at a very specific audience and weren't established in any way, shape, or form before their Wii release. Anyone that expected either game to take off was fooling themselves from the outset. These aren't the type of games that should be used as measuring sticks for the Wii's ability to sell games, since they're not system-sellers or are even aimed at a significant portion of the Wii's userbased to begin with. Dead Space Extraction was one of three "big" rail-shooters for the system, and also happened to have the least established brand of the three games; on top of being not what Wii owners and fans of the series was expecting, it was also poorly marketed. All of these games have one thing in common; they were more or less experiments on the Wii market, not system-defining games that should have sold millions and didn't. And let's be truthful here; Madworld, NMH, and DS:E were never pegged to be platinum-selling games.
When a well-established, high-profile series makes its way to the Wii and falls flat on its face, that's when I'll believe that maybe we can say that the Wii and its userbase are not ideal for third party publishers to sell games; as long as they continue to think anything other than their best and brightest will ever be able to make an impression on the system against the likes of Nintendo's best games, this debate will continue to go nowhere, since we'll never see anything that truly has everything to make Wii owners stand up and take notice.
Are you saying only well established franchises can sell great. Not to bring up other systems but I beg to differ. Uncharted 1 sold almost 3 million, Resistance sold over 3 million as well as Motorstorm. Mass Effect and Bioshock also sold in the millions as well. Killzone 2 and Infamous also sold pretty good. It doesn't necessarily have to be a well established franchise in order to sell great. Then who is the audience if all of these games have failed?
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