[QUOTE="kenakuma"]Zelda for the wii was originally for GC so it barely does anything special with the wii controls, mario galaxy also never did anything AMAZING with the wii mote. im waiting for more of a phantom hourglass caliber innovation game, that game used the touch screen to basically rewrite how a zelda game is played.Nash-MVPx2
I think you're being a little too picky dude... Zelda's controls are amazingly well done. And yeah, it was developed for gamecube originally, but the similarities stop there. It's the same graphics engine, but the mechanics are totally different. There's a huge difference between tapping 'A' to swing your sword as opposed to swinging the remote with your own hand. And there's a difference between using a thumb stick to aim your projectiles as opposed to aiming them with your own hand.
And Metroid, well, its controls are just flat out orgasmic... The best the Wii has offered yet IMO. (Perhaps tied with Medal of Honor: Heroes 2). Swinging the nunchuk forward and pulling it back to break shields and stuff, or pushing in the remote and turning it in certain directions, it makes the gaming experience so much more immersive and enjoyable.
Is there room for improvement? Sure. Nothing is perfect, and there's always going to be something bigger and better coming out as the years go by. But I think we have to give Nintendo full credit for what they've accomplished so far with the Wii - it's truly been a revolutionary experience.
well i wouldnt say theres a huge difference between tapping A to swing your sword and shaking the wii mote. its still a basic action resulting in the same out come. now if the game swung the sword in the same direction u swung the wii mote.....stuff like that would be more interseting.
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