[QUOTE="psymon100"][QUOTE="nameless12345"]
[QUOTE="squall_83"]
The main focus here is that CPU speed means nothing. It has been recently revealed that the Wii U's CPU is a multi-core Broadway chip. It's clocked somewhere around 1.something and people are freaking out because the last gen consoles have a higher clock rate. What you need to realize is that CPUs get faster and more efficient when they decrease in die size and power. This chip is probably just a hair slower than XBOX 360's CPU. I know... I said slower. Don't pay any attention to that. The real factor here is the GPU. It's based off modern technology. It has newer shaders and it's built for GPGPU. It WILL be able to achieve better graphics than the current gen can even dream of, eventually. Then next gen XBOX and PS... whatever they want to call it, will likely be a similar setup. Don't expect an enormous leap in their graphics. They will almost definitely be better than Wii U, but not by much. We are approaching a wall in fidelity. We just can't afford to put enough power into these systems without a HUGE overhead.
Wii U uses the *same* CPU as Wii and GameCube did, it's just clocked a little higher and has three cores.
Three single-threaded 1.2 Ghz Wii CPU cores are not as good as three two-threaded 3.2 Ghz PPE cores with VMX support in Xbox 360 or a single 3.2 Ghz PPE core with seven SPEs that are usable for graphics in PS3.
The Wii U is better than the competing current-gen systems in some way (better GPU, more RAM) and worse in other (slower CPU, slower RAM, less HDD).
These are cold facts, not something I'd be making up.
Nameless, I agree that the CPU ain't the best.
I am no expert here, RonValencia should weigh in, check this out regarding the memory:
Xbox 360:
Xbox 360 has 22.4GB/s max transfer to the memory. Wii U has 4 512 meg modules, bandwidth each of 12.8GB/s, and another source states that the total bandwidth equals the number of modules multiplied by the module speed, if this is true it means Wii U's max transfer rate is 51.2GB/s.
I think it makes sense the 2012 Wii U would have better potential for maximum memory transfer than a 2005 console, even though Wii U is a value conscious offering. Memory was cheap in 2005 when the 360 released, it's even cheaper now.
Anyway Nameless for the time being this is just my conjecture, I've asked an expert for advice.
Sources:
http://www.anandtech.com/show/6465/nintendo-wii-u-teardown
http://www.ign.com/boards/threads/wii-u-memory-bandwidth-bogus-claims.452770220/
http://en.wikipedia.org/wiki/Wii_U#Technical_specifications
The four ram chips are 16bits wide, hence 64bit. Wii U's GPU also includes EDRAM memory. The goal is make the console cheap by reducing the trace lines on PCB
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