"Though many fans (rightfully) love Brawl just as it is, one particular community of more than 50 volunteers has been attempting to find a more technically-adept iteration of the game. In other words, a global team has been working for more than two years to develop an engine that brings Brawl more in line with Super Smash Bros. Meleeon GameCube, retaining the Wii game's depth of content while achieving a speedier, more balanced sense of play. The result is Project M, a piracy-free mod that only requires a physical copy of Brawl and a 2 GB (or less) SD card free of custom stage files. No hardware or software modifications are needed - and it's also free to download. (Note that there are two versions with slightly different functionality, most notably the ability to play Project M online. Also, the mod is currently only supported by NTSC systems and games.)"
"Project Mmakes some key alterations to Brawl standards that previously frustrated many fans. L-Canceling has returned, with an added visual cue that will allow more casual players to understand its effect. Aerial dodging has been enhanced. Randomized tripping is gone ? never to be seen again. Shields can reflect objects and projectiles. Numerous adjustments to physics, including how character speed and jumping, have also been made. The developers are also planning on enhancing enemy AI in future updates."
"As with characters, every Project M player will notice a different set of stages, borrowing from all three existing Smash Bros. games ? and then some. Subtle changes to classics like Final Destination have been included, eliminating unpredictable elements that seemed more frustrating than anything else. Overshadowing everything else, however, is a level borrowed from a franchise that has never been seen in Smash Bros. before ? Castlevania. "
Developer talking about adding new characters:
"We are currently focused on first finishing all characters available in the Brawl roster before considering any characters present in previous iterations of the Smash," the PMBR team told me. "If any new character is to be included in Project M, it must be professional and be seamlessly added without replacing another. While we've made a lot of progress in this endeavor, some key coding issues remain unsolved. Throughout development we've revisited the issue with new knowledge and skill to try to tackle it, perhaps in the future we finally will."
There is a video in the article linked that shows off Project M.
Hopefully Geno will finally make his deput!
Will you be trying Project M out? Especially since it is more like a melee 2.0?