I got some
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Waluigi
Special - Baseball Pitch: For this move Waluigi throws a baseball. The move can be charged to increase power, length, and speed. The baseball travels in a totally horizontal path. It can only hit one enemy then it disappears. Does a good amount of damage if fully charged.
Side Special - Tornado Tennis: Waluigi will dash either left or right and then start spinnig. While he is spinning he causes minor damage. When he is done spinning he will swing his tennis racket causing a fair amount of damage.
Down Special - Soccer Ball: Waluigi will bring out a soccer ball that funtions just like the Soccer Balls item.
Up Special - Swimming Air Dunk: Waluigi's recovery move. At the beginning of this move Waluigi will swim in the direction you choose. Once he swims as far as he can he will throw a basketball straight down. The basketball travels fast and does great damage but has a small hit zone and disappears once it hits the ground. Great recovery move, decent attack move.
Final Smash - Giant Bob-omb: Waluigi jumps to the top of the screen and throws a giant bob-omb onto the stage.
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Pokemon Trainer Hoenn (Mudkip, Grovyle, and Blaziken)
Mudkip:
Special -Whirlpool: Mudkip quickly surrounds himself with a whirlpool. If an enemy is next to you it will trap them and cause damage. Also, this move reflects projectiles. Mudkip can also move a little bit to the left or right while using this. This wirlpool lasts for about3-4 seconds.
Side Special - Surf: Mudkip creates a wave of water that it shoots out to the left or right to attack enemies. Mudkip can charge this move so that it travels farther and so it does more damage. The height of the wave is around the height of a character. The wave can go through opponents so it can attack multiple people.
Up Special - Waterfall: Mudkip creates a waterfall under it to ride. This move can be used as both an attack and as a recovery move. Hasgood diagonal range and does a fair amount of damage.
Grovyle:
Special - Leaf Blade: Grovyle quickly slashes the opponent three times. Move can be charged for more power and quicker attack speed. Doesn't do much damage but can cause a stun to the opponentfor some follow up attacks.
Side Special - Bullet Seed: Grovyle shoots seeds rapidly in the direction it is facing. If it is facing left it shoots the seeds left, if it is facing right it shoots the seeds right. The seeds, individualy,cause very little damage but can trap opponents to cause a bunch of damage.
Up special - Agility: Grovyle quickle rushes in the angle you choose. This move can be used to recover and to cause very little damage. Has pretty good recovery in the direction you choose.
Blaziken:
Special - Ember: Blaziken shoots a fire ball in the direction it is facing. If it is facing left it shoots thefire ballleft, if it is facing right it shoots thefire ballright. The move has great range but poor damage. Requires no charge. Causes fire damage.
Side Special - Brick Break: Blaziken does a punch that has the ability to break shields. In order for the move to have a 100% chance of breaking an opponents shield the move must be fully charged. The move can still break a shield if not fully charged, but the chances of this happening are less likely. Also causes a fair amount of damage.
Up Special - Bounce: Blaziken jumps in the air and then kicks the ground. This move can cause damage when Blaziken jumps up into the air, and when Blaziken kicks the ground. When Blaziken kicks the ground it causes fire to surround its leg todeal fire damage. Move also works as recovery with good vertical range and pour horizontal range.
All 3:
Down Special - Pokemon Change: Blaziken changes with Mudkip, Mudkip changes with Grovyle, and Grovyle changes with Blaziken.
Final Smash - Triple Finish: All 3 Pokemon jump on screen, each using a different move (Hydro pump, Solarbeam, and Fire Blast), and fire a "beam" horizonaltily across the whole stage.
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MiiSpecial: Baseball Bat - With the baseball bat Mii can reflect projectiles. The longer you charge up the baseball bat the stronger and faster you reflect projectiles. He can also do damage with the bat.
Up Special: Tennis Serve - Mii tosses a tennis ball in the air, shortly after doing so the Mii jumps up to spike the ball. This works as Miis recovery move with great vertical range and poor horizontal range. Anyone who touches the ball or Mii (when jumping to spike ball) get damage.
Side Special: Golf - With this move Mii hits a golf ball to inflict damage. You can charge it up to make the golf ball fly faster, farther, and stronger. You can also be damaged by the golf club when Mii swings it.
Down Special: Bowling Ball & Basketball- In this move Mii will bring out a either a bowling ball or a basketball. The bowling ball does more damage but also makes the Mii move slower, The basketball does less damage but doesnt hinder the Miis speed. If used in the air the Mii will drop the basketball or bowling ball to the ground inflicting damage. Also the bowling ball disappears when it touches the ground, but the Basketball does not and can be picked up by other characters and your Mii.
Final Smash: Dogfight Plane - The Mii jumps in a dogfight plane and starts to fly around shooting projectiles at the other enemies. If an opponent gets hit by the plane or the projectiles they will recieve damage. You can control the plane and when it shoots the projectiles.
Special Abilities/Attributes - The Miis weight ****and power ****will be determined by how it is made in the Mii Channel. There height will be taken from the channel and there power and wieght ****will have to do with how big they are. Fat Miis will be stronger, slower, heavier, and not jump as high. Skinny Miis will be weaker, faster, lighter, and jump higher.
Up Smash: Upper Cut
Side Smash: Sword Swing
Down Smash: Cycling Donut
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Paper Mario
Special: Barry - Barry appears and quickly shields Paper Mario for a few seconds. He reflects projectiles and counters physical moves. The shield does damage to anyone who touches it.
Up Special: Carrie - Carrie appears to save Paper Mariofrom falling off stage. She can help Paper Mario recover a great horizontal distance, with good vertical range. Carrie disappears after a while so get back on stage fast.
Side Special: Fleep - Fleep appears with a box Paper Mario can control to attack opponents with. Hold the special button and move the analog stick to aim at opponents. Let go of the special button to unleash the attack. It will either inflict fire, electricity, or explsive damage.
Down Special: Thudley - Thudley appears to help Paper Mario slam into opponents. When used in the air Paper Mario quickly slams to the ground inflicting damage on opponents that touch him. When used on the ground Paper Mario jumps vertically in the air, inflicting damage, then slams down.
Final Smash: Tippi & Dottie - For Paper Mario's F.S. he summons Tippi and Dottie. Tippi hits the last opponent that attacked Paper Mario and kills them (if nobody attacked Paper Mario yet Tippi attackes the person clossest to Paper Mario), while Dottie shrinks the other opponents.
Special Abilites - instead of Paper Mario grabbing someone for a throw he throws Thoreau to catch them.
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Tom Nook
Special: Item Maker - Tom Nook will summon an item in front of him that becomes active after 3 seconds. He can summon up to 3 items at a time.
Up Special: Lamp Fling - Tom Nook Flings a lamp up in the air, then he pulls the switch and he gets thrown in the air. If the lamp lands on the stage you can use it as an item. This is Tom Nooks recovery move with good vertical range and decent horizontal range.
Side Special: Furniture - Tom Nook will slide a chair, couch, or t.v. across the platform. A chair is the most common and does the least damage, while a t.v. is the most rare and does the most amount of damage.
Down Special: Coins - Tom Nook will shoot coins out of his hands, like the way the Ice Climbers use Blizzard but with more range. It does damage to anyone that gets hit by the coins and reflects projectiles.
Final Smash: Raining Furniture - Tom Nooks F.S. has furniture falling from the sky. The bigger/widder furniture does more damage then the smaller furniture. Also some furniture stays on the stage that you can use as items.
Special Abilities - Tom Nook will have the ability to jump 5 times once airborn.
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Hitmonlee/Hitmonchan
Special (Hitmonchan): Ice, Fire, Thunder punch - With this move Hitmonchan will either do Ice Punch, Fire Punch, or Thunder punch. Thunder Punch does the least damage but stuns the foe for a quick fallow up attack. Ice punch does the mid damage of the 3 and traps opponents in an Iceberg leaving them vunerable, but not as long as Thunder Punch. Fire Punch does the most damage and doesnt stun the opponent.
Special (Hitmonlee): Stomp - Stomp works just like the Pitfall trap. When used in the air it spikes enemies downward, when used on a solid platform they become stuck in the ground, and when used on a pass through platform they fall through the platform.
Up Special (Hitmonchan): Sky Uppercut - Hitmonchan jumps high in the air useing Sky Uppercut. If you touch Hitmonchan when useing the move you will be damaged. This also works as his vertical recovery move.
Up Special (Hitmonlee): High Jump Kick - Hitmonlee jumps in the air kneeing anyone who touches him at the beggining of the attack, once he reaches a certain point he kicks the opponents who got caught in the attack. This also works as his vertical recovery move.
Side Special (Hitmonchan): Mach Punch - Mach Punch works kind of like a mixture of Ike's side special and Fox/Falcos side special. Hitmonchan dash to the dircetion hes faceing, without any charge time like Fox/Falcos, and knocks opponents away, he moves at a moderate speed like Ike. This can also work as him horizontal recovery.
Side Special (Hitmonlee): Tripple Kick - Hitmonlee jumps forward and does 3 kicks on opponents, it gets a lot of horizontal range so you can use it from a distance and still get the opponent. It also works as his horizontal recovery.
Down Special: Swap Out - If you are playing as Hitmonchan you will switch to Hitmonlee, it your playing as Hitmonlee you will switch to Hitmonchan.
Final Smash: Rapid Punch/Kick - They have the same Final Smash except one hits you with punches (Chan), and one uses kicks (Lee). You must be at least two character lenghts away from the character for it to connect.
Special Abilities: Hitmonlee and Hitmonchan have the same special ability and that is they are not left vunerable after there recovery moves. Like Mr. Game & Watch, Snake, and Sonic.
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My suggestions.
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