You should do yourself a favor and download the original Punch Out on the VC. Once you play it, you'll understand what I'm about to say more clearly and have a ton of fun in the process.
[QUOTE="Dark_Link142"]It would also be nice to have Motion Plus compatibility. Although I haven't played Punch Out before, and it may not be fair to say this just yet, but it sounds like it might just be a graphically upgraded rehash with Wii Sports Boxing controls. JordanElek
Wii Motion Plus is simply unnecessary for this game. The controls don't require precision in terms of aiming your punches or anything like that. In Punch Out, all you do is punch high or low with your left or right hand, and dodge left, right, or back. That's it. You don't move around in the ring. You don't have special combos. You can't punch somewhere between high and low. It's one or the other.
The simplicity is what makes it so fun. The developer can focus on each opponent's actions, reactions, and special moves without having to worry about where the player is going to move. Again, you'll have to play it to understand. It's pretty accurate to say that it resembles a puzzle game.
As for allowing the option for NES controls or motion controls.... What's with all the negativity here? In this case, it can only be a good thing. I'll probably be using the motion controls all the time, and just like in Mario Kart Wii, most other people here will probably use the traditional controls. I play Mario Kart with the wheel because it's a ton more fun for me, and I assume it'll be the same for Punch Out with motion controls. The other control style is a good option for those who get more enjoyment out of being the absolute best that they can be with the more responsive controls.
Already beat it multiple times. I wouldn't have wanted something new that pushes the genre forward if I hadn't.
The fact is, the boxing genre hasn't made any advances since the PS2. Now that we have motion+ on the horizon, there is no reason not to create a boxing game with dual wiimotes. This will revolutionize the boxing game genre and make all other forms of boxing games obsolete. Fight Night would be crushed under the sheer might of a boxing game in which your punches are directly translated on screen. Thumbsticks and button presses wouldn't be able to compete.
The scary part is that such a boxing game would EXPLODE onto the mainstream casual bandwagon. It would start with hardcore gamers, spread into frat boy parties, and creep into sight of parents looking to get a good workout.
EDIT: I understand your meaning. But what you're doing is describing the rules that Punch-Out currently adheres to, while I am describing what Punch-Out could become if Nintendo were to redefine everything you know about the boxing genre in general.
Log in to comment