Hunger/bathroom meter! (Maybe to add to the realism of the game but maybe implemented later)
Trade with only Black/White 2
Let it continue the story from Black/White 2, like Mass Effect. Turn the game more Role Playing like how it should be. Have the story follow through all games. Stop repetition, let the game decesions actually matter.
TairuSzoola
Having a hunger or bathroom meter is a terrible idea. That makes it more simulation-esque than it needs to be. If it's largely implemented than it would be too annoying when you're trying to grind or do whatever you want to do. And what would the repercussions of not maintaining the Pokemon be? If it's level or stats loss it would have too much of an impact on the game. So to force an idea like this into Pokemon would be foolish. Having the ability to do something such as communicate with the Pokemon would be interaction enough.
Why would limiting trade be a good idea? I see only negatives to this.
And since when is Mass Effect more of an rpg than Pokemon? Pokemon is a very traditional rpg. It has a traditional, well done turn-based battle system. It has potions and such, as well as battle items. It has traditional boss battles in the way of gym leaders and the final four. The thing that sets it apart is how well done the monster catching and training aspect is. Mass Effect is a more modern, "western" rpg that does not share common rpg roots with Pokemon. And how would continuing the story make it more of an rpg? As a new region is introduced, the story breaks up into a new journey with new characters. It's a system that works just fine and introduces some amount of freshness to each installment.
Your comments show a lack of appreciation for, as well as a lack of knowledge of the franchise, its roots, its history, and what makes it so great. The suggestions I have responded to would be a detriment to the franchise and its future.
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