OMG I'm Definitely Getting Zombi U (WiiMote Support CONFIRMED)

  • 81 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for thetravman
thetravman

3592

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 thetravman
Member since 2003 • 3592 Posts

Fact is that no games are good with motion controls.

soundcellx

I can listen and respect opinions but seeing someone claiming 'facts' is bothersome.

Avatar image for soundcellx
soundcellx

976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 soundcellx
Member since 2006 • 976 Posts

[QUOTE="soundcellx"]

Fact is that no games are good with motion controls.

thetravman

I can listen and respect opinions but seeing someone claiming 'facts' is bothersome.


As someone who has played video games for around 25 years, I attest to normal controllers being far superior to motion controlled trash. Thank freaking goodness the Wii U isn't using motion controls this time around.

Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#53 goblaa
Member since 2006 • 19304 Posts

people actually LIKE the wiimote/nunchuck?campzor

Yes. It's a vast improvment over dual analog,

Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#54 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="thetravman"]

One of the game's gimmicks is realism. The second screen is meant to take your focus off the action while doing specific tasks, but you still have the option to look at the main screen to check if the surroundings are safe. It creates tension in a survival horror setting. That's one thing I guess.

thetravman

Again, why the need for the second screen? Why not just have your inventory/whatever pop up on the TV over tha action? Just hold Z to bring up your inventory and release to put it down. You could use the pointer instead of your finger then. AND it would allow you to use the wiimote, so there would be vastly better aiming plus motion+ bat controls and the like.

I doubt that will present the same level of realism and tension when your view is right beside your inventory. You can easily see movement as opposed of focusing on a seperate screen/view. I forgot to mention also that managing these tasks also forces your hand off the buttons, putting you in an off-guard position. With the pointer controls you mentioned, you're basically always in position and all you have to do is release a button. This gamepad method really sounds like an inconvenience in a typical game but I feel it works in a game like this where there is an extreme emphasis on survival.

I would imagine your inventpry/whatever would cover the whole tv.

Avatar image for soundcellx
soundcellx

976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 soundcellx
Member since 2006 • 976 Posts

[QUOTE="campzor"]people actually LIKE the wiimote/nunchuck?goblaa

Yes. It's a vast improvment over dual analog,


No it isn't. Motion controls suck and dual analog is vastly superior over crappy motion controls.

Avatar image for Epak_
Epak_

11911

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#56 Epak_
Member since 2004 • 11911 Posts

[QUOTE="goblaa"]

[QUOTE="campzor"]people actually LIKE the wiimote/nunchuck?soundcellx

Yes. It's a vast improvment over dual analog,


No it isn't. Motion controls suck and dual analog is vastly superior over crappy motion controls.

Two words, aiming accuracy.

Avatar image for Kaze_no_Mirai
Kaze_no_Mirai

11763

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 Kaze_no_Mirai
Member since 2004 • 11763 Posts

[QUOTE="thetravman"]

[QUOTE="soundcellx"]

Fact is that no games are good with motion controls.

soundcellx

I can listen and respect opinions but seeing someone claiming 'facts' is bothersome.


As someone who has played video games for around 25 years, I attest to normal controllers being far superior to motion controlled trash. Thank freaking goodness the Wii U isn't using motion controls this time around.

You're not the only one who has been gaming for 25 years. Either way your opinion =/= fact. Especially when the majority agree that many games took advantage of the Wiimote. Was there a lot of trash? Yes. But it worked for a lot. Also the Wii U pad has motion controls.
Avatar image for soundcellx
soundcellx

976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 soundcellx
Member since 2006 • 976 Posts

Also the Wii U pad has motion controls.Kaze_no_Mirai

The PS3 dualshock controller has sixaxis, but do people call it a motion controller? NO. Is the Wii pad's primary function to flail it around like a moron? NO.



Also it's funny how much of the time the cursor with the Wiimote so easily goes off the screen and you're like, "WHERE THE HELL ARE YOU, CURSOR, DAMN THESE INFERIOR INACCURATE MOTION CONTROLS!".

Yeah, as a matter of fact, motion controls are vastly inferior.

I mean, why the hell can't I play one of my favorite video game series of all time, Zelda, WITH NORMAL CONTROLS (Skyward Sword). (Although that would not fix the game's casual-ness or linearity). I mean, I have been playing video games all my life, and normal controllers work perfectly, and motion controls just don't work and they are garbage.

Anyhow, I can't flippin' wait to be able to play video games NORMALLY with the dual stick of the Wii U pad.

Avatar image for Epak_
Epak_

11911

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#59 Epak_
Member since 2004 • 11911 Posts

[QUOTE="Kaze_no_Mirai"]Also the Wii U pad has motion controls.soundcellx


The PS3 dualshock controller has sixaxis, but do people call it a motion controller? NO. Is the Wii pad's primary function to flail it around like a moron? NO.



Also it's funny how much of the time the cursor with the Wiimote so easily goes off the screen and you're like, "WHERE THE HELL ARE YOU, CURSOR, DAMN THESE INFERIOR INACCURATE MOTION CONTROLS!".

Yeah, as a matter of fact, motion controls are vastly inferior.

I mean, why the hell can't I play one of my favorite video game series of all time, Zelda, WITH NORMAL CONTROLS (Skyward Sword). (Although that would not fix the game's casual-ness or linearity). I mean, I have been playing video games all my life, and normal controllers work perfectly, and motion controls just don't work and they are garbage.

Anyhow, I can't flippin' wait to be able to play video games NORMALLY with the dual stick of the Wii U pad.

Your setup must have had some major calibration issues. RE4 works perfectly with the Wiimote for example and I can't understand why the PS3 version didn't support move.

Avatar image for Kaze_no_Mirai
Kaze_no_Mirai

11763

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 Kaze_no_Mirai
Member since 2004 • 11763 Posts

The PS3 dualshock controller has sixaxis, but do people call it a motion controller? NO. Is the Wii pad's primary function to flail it around like a moron? NO. soundcellx
You said that it wasn't using motion controls, period. Made no mention of how it is implemented and is irrelevant as well as competing devices functions. Also "flailing like a moron" is not how you play or are supposed to, but if that's how you choose to do it, so be it.

Also it's funny how much of the time the cursor with the Wiimote so easily goes off the screen and you're like, "WHERE THE HELL ARE YOU, CURSOR, DAMN THESE INFERIOR INACCURATE MOTION CONTROLS!".soundcellx

Yeah, it may happen once in a while, if you don't use it correctly. WM+ mostly took care of it completely.

Yeah, as a matter of fact, motion controls are vastly inferior. soundcellx
Vastly inferior? Maybe for certain things. Sounds like an opinion though.

I mean, why the hell can't I play one of my favorite video game series of all time, Zelda, WITH NORMAL CONTROLS (Skyward Sword). (Although that would not fix the game's casual-ness or linearity). I mean, I have been playing video games all my life, and normal controllers work perfectly, and motion controls just don't work and they are garbage. soundcellx

Again. An opinion. I believe, along with many others that Skyward Sword had fantastic controls. Many disagree, that's why they are opinions. The mechanics certainly were not broken though.

Anyhow, I can't flippin' wait to be able to play video games NORMALLY with the dual stick of the Wii U pad.soundcellx
Hope you enjoy it.

Avatar image for thetravman
thetravman

3592

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#61 thetravman
Member since 2003 • 3592 Posts

[QUOTE="thetravman"]

[QUOTE="soundcellx"]

Fact is that no games are good with motion controls.

soundcellx

I can listen and respect opinions but seeing someone claiming 'facts' is bothersome.


As someone who has played video games for around 25 years, I attest to normal controllers being far superior to motion controlled trash. Thank freaking goodness the Wii U isn't using motion controls this time around.

That's still an opinion, not a fact.

Avatar image for thetravman
thetravman

3592

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 thetravman
Member since 2003 • 3592 Posts

[QUOTE="thetravman"]

[QUOTE="goblaa"]

Again, why the need for the second screen? Why not just have your inventory/whatever pop up on the TV over tha action? Just hold Z to bring up your inventory and release to put it down. You could use the pointer instead of your finger then. AND it would allow you to use the wiimote, so there would be vastly better aiming plus motion+ bat controls and the like.

goblaa

I doubt that will present the same level of realism and tension when your view is right beside your inventory. You can easily see movement as opposed of focusing on a seperate screen/view. I forgot to mention also that managing these tasks also forces your hand off the buttons, putting you in an off-guard position. With the pointer controls you mentioned, you're basically always in position and all you have to do is release a button. This gamepad method really sounds like an inconvenience in a typical game but I feel it works in a game like this where there is an extreme emphasis on survival.

I would imagine your inventpry/whatever would cover the whole tv.

Now you have no chance of seeing any incoming danger unless it pauses the gameplay. In that case, the immersion is gone.

Avatar image for goblaa
goblaa

19304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#63 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="thetravman"]

I doubt that will present the same level of realism and tension when your view is right beside your inventory. You can easily see movement as opposed of focusing on a seperate screen/view. I forgot to mention also that managing these tasks also forces your hand off the buttons, putting you in an off-guard position. With the pointer controls you mentioned, you're basically always in position and all you have to do is release a button. This gamepad method really sounds like an inconvenience in a typical game but I feel it works in a game like this where there is an extreme emphasis on survival.

thetravman

I would imagine your inventpry/whatever would cover the whole tv.

Now you have no chance of seeing any incoming danger unless it pauses the gameplay. In that case, the immersion is gone.

How is that any different than looking down? Your eyes are off the TV. Besides, if the inventory is based off holding a button down, as soon as you need to get back to the action you just release. Super fast.

Avatar image for KBFloYd
KBFloYd

22714

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#64 KBFloYd
Member since 2009 • 22714 Posts

i also agree wiimote is better than dual analog for any game that requires aiming.

as for motion controls in regular games.... sometimes it enhances your experience and makes you feel more like your part of the game..... other times it feels a bit unnecessary...depends on the game.

Avatar image for thuglove2005
thuglove2005

98

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#65 thuglove2005
Member since 2007 • 98 Posts

oh no game pad for me or pro contro thats the way to play this game

Avatar image for TwistedShade
TwistedShade

3139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 TwistedShade
Member since 2012 • 3139 Posts

Looks like new trailer for multiplayer has the guy using the Pro Controller, Since WiiMote is listed on the box it's still possible they could be used for SP.

http://www.ign.com/videos/2012/11/12/zombiu-survivors-vs-zombies

Avatar image for nini200
nini200

11484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#67 nini200
Member since 2005 • 11484 Posts
I will demo it before I buy it. If WiiMote is not playable through the main story, I may have to pass on this one.
Avatar image for thetravman
thetravman

3592

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#68 thetravman
Member since 2003 • 3592 Posts

[QUOTE="thetravman"]

[QUOTE="goblaa"]

I would imagine your inventpry/whatever would cover the whole tv.

goblaa

Now you have no chance of seeing any incoming danger unless it pauses the gameplay. In that case, the immersion is gone.

How is that any different than looking down? Your eyes are off the TV. Besides, if the inventory is based off holding a button down, as soon as you need to get back to the action you just release. Super fast.

You're thinking of terms of convenience. This game's gimmick is immersion. Sorting through equipment while in a tense situation should not be as easy as letting a button go.

Avatar image for AutoPilotOn
AutoPilotOn

8655

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#69 AutoPilotOn
Member since 2010 • 8655 Posts
Why would u want single player without game pad? One of the main points is using the game pad for inventory and scanning for items or whatever you do.
Avatar image for perfectdark69
perfectdark69

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#70 perfectdark69
Member since 2011 • 28 Posts

I was hoping to never, of course by never I mean never ever, have to use the Numchuck / Wiimote again.

Avatar image for simomate
simomate

1875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#72 simomate
Member since 2011 • 1875 Posts

[QUOTE="thetravman"]

[QUOTE="meetroid8"] I've yet to see ZombiU do anything that couldn't be done with a single screen.goblaa

One of the game's gimmicks is realism. The second screen is meant to take your focus off the action while doing specific tasks, but you still have the option to look at the main screen to check if the surroundings are safe. It creates tension in a survival horror setting. That's one thing I guess.

Again, why the need for the second screen? Why not just have your inventory/whatever pop up on the TV over tha action? Just hold Z to bring up your inventory and release to put it down. You could use the pointer instead of your finger then. AND it would allow you to use the wiimote, so there would be vastly better aiming plus motion+ bat controls and the like.

I haven't seen everything their doing with the gamepad, so I'm sure they will surprise us with some really inventive uses, but it just seems like I'd rather play with the wiimote. It's just like pikmin3. It uses the gamepad, but it seems to run a lot better with the wiimote.

If used properly, the gamepad can be great (Nintendo land has shown that too me so far) but I doubt many games will do more then put an inventory on the screen
Avatar image for soundcellx
soundcellx

976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 soundcellx
Member since 2006 • 976 Posts

I was hoping to never, of course by never I mean never ever, have to use the Numchuck / Wiimote again.

perfectdark69


This

Motion controls are for babies.

Avatar image for simomate
simomate

1875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#74 simomate
Member since 2011 • 1875 Posts

[QUOTE="thetravman"]

[QUOTE="goblaa"]

I doubt that will present the same level of realism and tension when your view is right beside your inventory. You can easily see movement as opposed of focusing on a seperate screen/view. I forgot to mention also that managing these tasks also forces your hand off the buttons, putting you in an off-guard position. With the pointer controls you mentioned, you're basically always in position and all you have to do is release a button. This gamepad method really sounds like an inconvenience in a typical game but I feel it works in a game like this where there is an extreme emphasis on survival.

goblaa

I would imagine your inventpry/whatever would cover the whole tv.

Now you have no chance of seeing any incoming danger unless it pauses the gameplay. In that case, the immersion is gone.

I would argue that the inventory covering the whole screen would break the immersin itself. Whereas, it being on the gamepad means that you can glance up at the screen every now and then.
Avatar image for Michael0134567
Michael0134567

28651

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#75 Michael0134567
Member since 2008 • 28651 Posts

[QUOTE="perfectdark69"]

I was hoping to never, of course by never I mean never ever, have to use the Numchuck / Wiimote again.

soundcellx


This

Motion controls are for babies.

:roll:.
Avatar image for jeffster85
jeffster85

2286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#76 jeffster85
Member since 2010 • 2286 Posts
[QUOTE="soundcellx"]

[QUOTE="perfectdark69"]

I was hoping to never, of course by never I mean never ever, have to use the Numchuck / Wiimote again.

Michael0134567


This

Motion controls are for babies.

:roll:.

why are people still replying to him? :?
Avatar image for Michael0134567
Michael0134567

28651

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#77 Michael0134567
Member since 2008 • 28651 Posts
[QUOTE="Michael0134567"][QUOTE="soundcellx"]
This

Motion controls are for babies.

jeffster85
:roll:.

why are people still replying to him? :?

No idea.
Avatar image for soundcellx
soundcellx

976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#78 soundcellx
Member since 2006 • 976 Posts

[QUOTE="jeffster85"][QUOTE="Michael0134567"] :roll:.Michael0134567
why are people still replying to him? :?

No idea.


because i'm cool and people like me.

Oh, motion controls suck. One of the very worst things to happen to gaming. Good thing the Wii U is going back to semi-normal controls with dual sticks! So there.

Avatar image for KBFloYd
KBFloYd

22714

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#79 KBFloYd
Member since 2009 • 22714 Posts

[QUOTE="Michael0134567"][QUOTE="jeffster85"] why are people still replying to him? :?soundcellx

No idea.


because i'm cool and people like me.

Oh, motion controls suck. One of the very worst things to happen to gaming. Good thing the Wii U is going back to semi-normal controls with dual sticks! So there.

yea have fun playing nintendo land with your 3 extra 50$ wiiU pro controllers!...lol...

you can use it for super mario U also...oh wait...no you can't!

wiimote is alive and well...in call of duty too because wiimote motion control is superior to dual analog for aiming.. you can at least admit that right?

Avatar image for NaveedLife
NaveedLife

17179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="soundcellx"]

[QUOTE="Michael0134567"] No idea.KBFloYd


because i'm cool and people like me.

Oh, motion controls suck. One of the very worst things to happen to gaming. Good thing the Wii U is going back to semi-normal controls with dual sticks! So there.

yea have fun playing nintendo land with your 3 extra 50$ wiiU pro controllers!...lol...

you can use it for super mario U also...oh wait...no you can't!

wiimote is alive and well...in call of duty too because wiimote motion control is superior to dual analog for aiming.. you can at least admit that right?

Wiimote is great for FPS games, well when it is done right it is :P. There are some that it feels pretty off in, but then there are ones like Medal of Honor, that I actually had a blast playing online with my buddy. That was a pretty fun game :).

Avatar image for meetroid8
meetroid8

21152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#81 meetroid8
Member since 2005 • 21152 Posts

why are people still replying to him? :?jeffster85
Because he makes me feel smart by comparison.

because i'm cool and people like me.

Oh, motion controls suck. One of the very worst things to happen to gaming. Good thing the Wii U is going back to semi-normal controls with dual sticks! So there.

soundcellx

Care to elaborate?