i am kinda dissapointed with that, it can work on the wii
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Awesome tautological answer: Okamiden is not on the Wii because it's on the DS.
Reasoned answer: Okami was not was profitable as its publisher thought it would be, both on the PS2 and the Wii. Making DS games is considerably cheaper than making console games. Even if Okamiden sells half as much as Okami, it will be more profitable.
Awesome tautological answer: Okamiden is not on the Wii because it's on the DS.
Reasoned answer: Okami was not was profitable as its publisher thought it would be, both on the PS2 and the Wii. Making DS games is considerably cheaper than making console games. Even if Okamiden sells half as much as Okami, it will be more profitable.
LordQuorthon
I think this is all there is to it. If it weren't on the DS, I don't think it would exist at all.Because the DS is the perfect platform for this type of game.
thedude-
I think Capcom also said in an interview that they hoped moving it to handhelds would put it in many more people's hands, sort of what happened when Monster Hunter originally moved from the PS2 (I think) to the PSP. It's popularity jumped, and it's now huge in Japan. So, yeah, I think they're hoping for something at least a little similar to that.
in okami you use the powers of a magic brush. the closest thing to that is a pen, not a TV remote.BrunoBRSActually this follows quite nicely.
in okami you use the powers of a magic brush. the closest thing to that is a pen, not a TV remote.BrunoBRSActually this follows quite nicely. The nunchuk was unresponsive but the IR painting was perfectly fine once you knew how it worked.
[QUOTE="wiifan001"]The motion controls are very broken in Okami. The paintbrush had mass issues and the dodging maneuvers summarize nunchuk sensitivity. Okamiden will have a better chance.....[QUOTE="BrunoBRS"]in okami you use the powers of a magic brush. the closest thing to that is a pen, not a TV remote.thedude-Actually this follows quite nicely. The nunchuk was unresponsive but the IR painting was perfectly fine once you knew how it worked. Not only that but you are using a D-pad for movement in the DS version :?
The nunchuk was unresponsive but the IR painting was perfectly fine once you knew how it worked. Not only that but you are using a D-pad for movement in the DS version :? other M proved that the D-pad can be used in 3D environments... well at least it proved to me. and while the wii was responsive most of the time, i still remember spending 10 minutes trying to cross a name from the list >.>[QUOTE="thedude-"][QUOTE="wiifan001"] Actually this follows quite nicely.JuarN18
other M proved that the D-pad can be used in 3D environments... well at least it proved to meBrunoBRSOther M is different, though. Most of the movement is straight anyway, and the vast majority of the curved areas have auto-correct so that you don't have to do anything but hold up or down and it'll take the curves for you.
Okamiden is full 3D roaming, which could present some issues. Nothing major, probably, but it won't feel as tight as Other M. It also depends on camera control. If you can control the camera with the stylus using the lower screen, and if it stays locked directly behind you, then it could work just fine since you could make any minor direction adjustments with the stylus.
[QUOTE="JuarN18"]Not only that but you are using a D-pad for movement in the DS version :? other M proved that the D-pad can be used in 3D environments... well at least it proved to me. and while the wii was responsive most of the time, i still remember spending 10 minutes trying to cross a name from the list >.> It worked in battles, also metroid other m had a fixed camera and auto aiming, okami is very different[QUOTE="thedude-"] The nunchuk was unresponsive but the IR painting was perfectly fine once you knew how it worked.BrunoBRS
[QUOTE="wiifan001"]The motion controls are very broken in Okami. The paintbrush had mass issues and the dodging maneuvers summarize nunchuk sensitivity. Okamiden will have a better chance.....[QUOTE="BrunoBRS"]in okami you use the powers of a magic brush. the closest thing to that is a pen, not a TV remote.thedude-Actually this follows quite nicely. The nunchuk was unresponsive but the IR painting was perfectly fine once you knew how it worked. Over and over: drawing bombs, circling plants and trees, the "infinity symbol". Those were all horribly done. There were other paintbrush issues but these stand out as the worst
[QUOTE="thedude-"][QUOTE="wiifan001"] Actually this follows quite nicely.wiifan001The nunchuk was unresponsive but the IR painting was perfectly fine once you knew how it worked. Over and over: drawing bombs, circling plants and trees, the "infinity symbol". Those were all horribly done. There were other paintbrush issues but these stand out as the worst not everyone had those problems the critic's score reflects just that
The nunchuk was unresponsive but the IR painting was perfectly fine once you knew how it worked. Not only that but you are using a D-pad for movement in the DS version :? Yes but the stylus will be the most ideal control for the paintbrush. You dont even need to pause the game.[QUOTE="thedude-"][QUOTE="wiifan001"] Actually this follows quite nicely.JuarN18
Over and over: drawing bombs, circling plants and trees, the "infinity symbol". Those were all horribly done. There were other paintbrush issues but these stand out as the worst not everyone had those problems the critic's score reflects just that Numbers should be taken out of the equation Okami is what I call a near perfect game. One big problem: Broken motion controls. Had the controls worked right, then I would have given Okami's biggest issues to mass frame rate issues. Fixed frame rate issues, and THEN I would call Okami: Perfect.[QUOTE="wiifan001"][QUOTE="thedude-"] The nunchuk was unresponsive but the IR painting was perfectly fine once you knew how it worked.JuarN18
[QUOTE="thedude-"][QUOTE="wiifan001"] Actually this follows quite nicely.wiifan001The nunchuk was unresponsive but the IR painting was perfectly fine once you knew how it worked. Over and over: drawing bombs, circling plants and trees, the "infinity symbol". Those were all horribly done. There were other paintbrush issues but these stand out as the worst I had no problem; utilizing the straight line button also really helps.
Other M is different, though. Most of the movement is straight anyway, and the vast majority of the curved areas have auto-correct so that you don't have to do anything but hold up or down and it'll take the curves for you.[QUOTE="BrunoBRS"]other M proved that the D-pad can be used in 3D environments... well at least it proved to meJordanElek
Okamiden is full 3D roaming, which could present some issues. Nothing major, probably, but it won't feel as tight as Other M. It also depends on camera control. If you can control the camera with the stylus using the lower screen, and if it stays locked directly behind you, then it could work just fine since you could make any minor direction adjustments with the stylus.
ok different approach: i played it and it works :P most of the time the camera is top-down, like zelda, so D-pad controls shouldn't be an issue for anyone. @wiifan - i actually never had a problem with bombs... circling trees was 50/50, the infinity i'd be lucky if i managed to do it.On the DS, Okamiden felt like a complete game. Had the same (simplified) gameplay and graphics appeared on a Wii disc, Okamiden would have received terrible review scores. I loved playing through the Okamiden adventure on my trusty DS, but it would have felt like a weak and limited imitation of the original had it been released for the Wii. Also, the story setting was not changed enough in Okamiden, which was forgiveable on the DS (wow, Shinshu field looks pretty good and detailed on my DS), but it would have been primarily a letdown on the Wii.
I am very happy I got to play Okamiden, but I'd rather the next installment come in the form of a full featured home console game. Fingers crossed.
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