LOTS AND LOTS
if you are not already excited for this game you may need a mental check
it looks like this game will be on of the best Fire Emblem games yet!
not only do we have
- Branching classes again!! (FE8) By this, for those who don't know it means your unit will not automatically class itself, like in FE9/10. You will get to choose from different options after using a class-up item (Master Seal, Master Crown, Fell Contract, etc). For example, you use one of those items on your mage. The mage can become either a mage knight, or a sage. Sage gets higher stats, but a mage knight can move after attacking or healing. Lots of fun for everyone!
but we have
- Explorable map (FE8) Assuming this is like FE8, you can complete maps at certain areas and then go back to ones previously completed to buy weapons at the shops, or occasionally do that map again. Like FE8, as well, it seems we are fighting zombie characters, hence why you can do maps over again (for EXP, most likely. Hopefully that means the difficulty levels will be bumped up a lot, something that was forgotten in FE8).
- Supports/relationships(?) (FE4) FE4 was never released outside of Japan, so let me explain. Units could be supported back then, but for a differnet reason. pairing up two characters together will lead to them having children and the fathers will affect the stats of said children. We know there is some sort of support system in Awakening because of the support battles we've seen in ever trailer relased so far. But, in the new trailer, we now see hearts over the supported units' heads. The relationship idea is just speculation, pay in mind.
- Laguz-like character, "taguel" (FE9/10) A character urns into a bunny/lion thing to fight. See in trailer.
- IMPORTABLE CHARACTERS?! (INNES!) (+3,000 points) Not sure if these are importable character or just pretty protraits to look at, but you can oviously see characters from older games in Awakening for SOME reason. Any ideas?
- DLC (new)
- My unit customization (height, voice, hair, eyes, accessories, sex) (fe12)
- Street pass (unlockables, rare items, and also multiplayer with other players, though it is cpu-controlled) (new)
- CG cutscenes and voice acting (fe9/10)
- Skills (learned via level-up) (intro. in fe4, but in fe9/10 too)
- "Support-guarding" (new-ish?) Something that seems to happen occasionally in support battles. The supporting unit will jump in front of the attacking one and take the damage. But, from when we've seen this happen, the supporting unit is strong enough to not take any damage. Possibly a connection to this factor.
- Its also noted that in support battles, the supporting unit could have already attacked (been grayed ot) and still offer support battle bonuses. (dubbed as "bonds" on the offical japanese website)
As we can see here, some supports/bonds offer A LOT of stat bonuses.
Hearts over two units' heads. Could mean that they are able to support, or...?
video here
new website stuff here
new storyline trailer here
Gamespot needs to fix the god damn link editting already...
EDIT: forgot boys on pegasi! oh yes. it's another feature of the supports. armored knights may gain pegasi to move farther distances. (poor pegasi...) and in the end we see (krom?) on a pegasi. it's possible that this is just one of the benefits of using supports in battle, but it is pretty exciting nonetheless. also, we see a black pegasus somewhere in the trailer.
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