Which one for the 3DS?? Why?? Also will someone please explain the time limit in MM please?
Thanks
They're both great games. And they're both quite different from one another. Even though I prefer MM, the "safer" bet is ALBW, as it generally has a broader appeal and consensus on its quality, whereas MM can be a little divisive. ALBW is a classic 2D Zelda game, MM is a 3D Zelda game which tries new things.
Regarding the time mechanic in MM: the game has a 3 day cycle, similar to the idea in the "Groundhog Day" movie, where after 3 days, you need to go back in time to the first day and go through day to day life events again. The main criticism people have with it is that they feel restricted, or more specifically, constricted. It adds a sense of pressure as you have a "time limit" during your adventure. But other people (myself included) actually like this concept, as it makes the world feel alive. It adds context to the game. The big thing about the time mechanic is that it is very stressful very early on in the game. But you can learn specific songs on your ocarina to go back in time, and importantly slow down time, which alleviates this pressure. If you choose to get MM, just do yourself a favour and google where to find the "Inverted Song of Time". This song is attainable very early on in the game, but it's actually completely optional. You can bypass it completely. But just make sure you get that song as it just makes the game more enjoyable in general.
They're both great games. And they're both quite different from one another. Even though I prefer MM, the "safer" bet is ALBW, as it generally has a broader appeal and consensus on its quality, whereas MM can be a little divisive. ALBW is a classic 2D Zelda game, MM is a 3D Zelda game which tries new things.
Regarding the time mechanic in MM: the game has a 3 day cycle, similar to the idea in the "Groundhog Day" movie, where after 3 days, you need to go back in time to the first day and go through day to day life events again. The main criticism people have with it is that they feel restricted, or more specifically, constricted. It adds a sense of pressure as you have a "time limit" during your adventure. But other people (myself included) actually like this concept, as it makes the world feel alive. It adds context to the game. The big thing about the time mechanic is that it is very stressful very early on in the game. But you can learn specific songs on your ocarina to go back in time, and importantly slow down time, which alleviates this pressure. If you choose to get MM, just do yourself a favour and google where to find the "Inverted Song of Time". This song is attainable very early on in the game, but it's actually completely optional. You can bypass it completely. But just make sure you get that song as it just makes the game more enjoyable in general.
This
Ok thanks. So do you loose any progress when you start over?? And Which game do you find has more to do / has a more interesting story and gameplay??
Thanks
Gameplay in both is classic Zelda. One is 2D and one is 3D, which some people have a preference with one or the other, or some like both (myself included).
Story-wise, Majora's Mask is probably one of the most interesting in the Zelda series. ALBW is a little generic.
When you start over in Majora's Mask, you don't start over totally. When you get new items, songs, heart pieces, etc. you keep them. Your money in your wallet resets, but the money in your bank remains.
The things that reset are the characters in the world. So you basically play the game as follows: Go to area, solve character related problems, get to dungeon, unlock save statue (so you can teleport to it), RESET TIME so you get 3 full days (character related problems reset, but you've unlocked the dungeon, so it's all good now), go to dungeon, beat it, do a few things in the area, reset time, rinse and repeat. You'll find yourself getting into a rhythm for when you need to reset time. So while characters reset in the game, you still can open up access to the dungeon which will carry over when you reset. The same thing happens for items you get from the character related problems. Once you get the item from a quest, you can reset time and keep the item.
@glitch-: Well , I'll be getting them both anyways, but I usually only play one game at a time, in order to be able to trade in for the next one, as I cant afford to be getting $40 games that often. As I said, I'm deffinitly going to play them both, but want to know which to get first.
Thanks
I prefer Link Between Worlds myself.
Majora is my least favourite, only Zelda game I have started and not completed.
Back when the game first came out, I rented it. I absolutely hated it. I returned it to the store and never thought I'd pick it back up. I didn't get very far in the game. Months later, I gave it another chance, and I fell in love with it. It was and still is my favourite Zelda game.
I would recommend playing A Link Between Worlds first. Not just because it's my favorite of the two, but because it's more of a traditional Zelda game. MM is definitely one of the most complex games in the series, and the hardest. I wouldn't start with that one if you're new to the series.
Majora's Mask is the better game, largely due to one crippling design choice in A Link Between Worlds.
ALBW allows you to do the dungeons in any order, meaning that it has no way of knowing what items you have (save for the one needed to gain entry), or how many you've beaten. This necessitates that the dungeons only use that one item in their challenges, rather than creating more progressively layered and complex challenges utilizing multiple items. It also means that each dungeon has to have the difficulty appropriate for the first dungeon (because any of them can be first), so the difficulty stagnates, and the game becomes trivially easy.
ALBW is still a great game by virtue of excellent dungeon design and gameplay as a whole, but it lacks the progressive design required of a top-tier game.
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