@Raptor_Herc: Yeah I thought that even though the core gameplay of Solatorobo was rather simplistic the atmosphere and visuals were really something special. Plus despite the kiddy appearance I thought a lot of the characters were very well developed and the story (both of them) were pretty strong. Let me put it this way- The game succeeded in making me give a damn with what happened to the characters and not many games do that. Plus most of the robot designs were super badass. I loved just about every mech in that game.
I thought Radiant Historia was in a whole other league though. I loved the gothic art style and enemy designs, and the story was surprisingly grounded and political. It was really well written and interesting. Plus, that True Ending... It gave me goosebumps when it just goes through and shows al your party members and the people you helped. The battle system was a ton of fun, too. Something I really liked is how well each character played off each other. There really was no "wrong" combination of characters to use. I played around a lot with it and the amount of tactical options is pretty staggering.
Okamiden had a really strong story and of course production values. My main issue with it was that it focused too much on the dungeons. In Okami the dungeons were doled out conservatively. It was more about exploring the world and finding items and things like that, not the dungeons. Okamiden was more about the dungeons and I found that to be a bit disappointing because I was a lot more interested in seeing how the world had changed since Amaterasu had gone through and saved it rather than exploring bland dungeons. still a good game though, and like the first, has some cool New Game+ Incentives.
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