OoT -- No idea. TP outdid OoT in dungeon design (both kinda follow the same design direction), OoT has the worst overworld areas (they lack substance, it's just dungeon - run around - dungeon), time travel mechanic is much better implemented in the form of time crystals, music is great in every game so it's not unique to OoT, I prefer WW/TP visual styles; yeah I can't come up with anything. While day/night, past/present, rain/clear cycles are very welcome purely aestethically, the gameplay consequences are a pain. I just cba scouring through the same area only during night just to 100% the game. Same with past/present.
MM -- Complex and deep sidequests.
WW -- WW nailed the atmosphere/feeling.
TP -- Dungeon design (actually a special mix of SS' and TP's but rules are rules lol)
SS -- Wm+ control scheme and area design. Probably overworld progression aswell. But the most fundamental aspect is wm+ so I'd go with that as my pick.
New -- WoW Cataclysm effect after the first phase of the game, i.e. permanent landscape changes. For example Death Mountain errupts which turns the place into an entirely new area mechanically, it goes from quiet & relatively safe to a chaotic state, new paths open up and so on. It sounds a little like SS but it's not, the changes in SS were temporary and returned back to normal afterwards, plus you are stuck during the flooded/stealth parts.
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Basically what I want is SS, but with more complexity in general (MM's questing, TP's mind bending dungeons, go crazy with metroidvania style area design). Nintendo made a mistake by making it specifically so that casuals can get through it by themselves. In other words the complexity curve was horrible. For instance the sky temple had a very appealing concept, but with only 9 rooms, and the way you could combine in many ways, made it too straight forward. So while the concept could potentially be a brilliant mind bender, the temple failed to deliver because of its casual-friendly approach. The game failed to deliver a satisfying amount of brain stimulation for me. Still, it's the best 3D Zelda, but man, I'm disappointed because it could've been Galaxy 2 level of masterpiece.
That's why I hope they go for "SS 2.0" (in the same sense TP is OoT 2.0), and Wii U in general will be more core oriented anyway so hopefully SS = Galaxy and Zelda U = Galaxy 2...
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