"Motion controls" are not Nintendo's new direction. They were just part of the strategy. Nintendo's new strategy consists on two words that aren't "motion controls", namely, "Arcade gameplay". You will have your occasional Other M and stuff like that, but Nintendo's main strategy involve resurrecting arcade gameplay experiences, which "the industry" ditched a couple of generations ago in favor of the so-called "cinematic experience".
What Nintendo noticed was that cinematic experiences would never find any markets other than the usual young male population (which, by the way, is shrinking, particularly in Japan). A game like New Super Mario Bros. Wii or Wii Sports Resorts, both very arcade-ish, will find their place with the young male population AND other untapped markets.
LordQuorthon
I think you're absolutely right, except I'll be more general and say that Nintendo's strategy is "simplicity." Arcade-styIe games just happen to be very simple to understand and easy to play. Motion controls are the same way, and they were born directly out of the idea that simplicity is a necessity in their goal of broadening their market.And this isn't a new strategy, really.... It's just that Nintendo finally figured out a way to make it work. The Gamecube was born out of the same goal. Look at the controller. The giant A button in the center is a product of Nintendo's desire for simplicity. Miyamoto wanted games that ONLY used the A button. But that never really happened, and people still just looked at it as a controller for "one of those game machines. And why is it a box???"
And going back even further, Nintendo's flagship games can almost all be described as "simple to play, difficult to master." Even though most of us see Mario and Zelda (and to a certain extend, Metroid) as relatively easy now, that's only because we've been playing them for so long. For proof, watch a new gamer play NSMB Wii. They'll be able to understand the controls almost instantly, but they're most likely going to SUCK horribly. Same thing with Zelda (though those have become increasingly complicated, which is why Skyward Sword is what it is).
So the future of Nintendo is simplicity. If that's motion controls, then so be it. If that's more old-school styIe games, so be it. But if they come up with something even more intuitively simple, then that'll be the focus. We'll see.
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