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Gamecube was actaully more capable, Resident Evil 4 on ps2 was downgraded somewhat, I think a couple of lighting effects weren't present on the Ps2 version.
However you'd find on the whole there were a higher number of better looking games on the ps2 due to it being the leading system and lots of developers releasing games for it.
It depends. GameCube had more power, but lacked storage space on their mini-DVDs, which often led to graphical sacrifices.
There were several multiplatform games that had better graphics on PS2 compared to GameCube (sometimes at the expense of frame rate), but the GameCube exclusives often looked better than anything the PS2 was even capable of.
XBOX takes the graphical cake of that generation overall, but this isn't what this thread is about.
Funny thing, I actually read an article about the GC graphics development couple of days ago. It was actually developed by a GPU company called ArtX which ATI brought. The team later on went to work on the legendary 9700 Pro on the GPU side. 3 companies were in the bidding to take over the company, ATI, nVidia and S3. Eventually the company decided to go with ATI and thus ATI's entry into the console market which continues on till today. Interestingly this was the same group of people who also worked on the Nintendo 64 graphics when they were part of SGI.
And Yes, GC graphics were a lot better and more powerful than the PS2. PS2 had the developers though.
The Gamecube really did have some nice graphics. When I think back to the early 2000's when I was playing games like Super Mario Sunshine, things really popped. Nintendo was really in their element in the early-late 2000's, that shows in the great and innovative games on the Gamecube, GBA and DS.
I would say that developers making games for the PS2 got really good at drawing textures. That was one area where the PS2 might have been more impressive. I think they got the most out of the system that they could.
I just read where apparently the PS2 would have to render polygons like 8 times and add different effects to it each time to achieve the same thing a Gamecube could by rendering it once.
Gamecube but the the GC couldn't fit in as much content. Some multiplat games had content removed on the GC for certain titles. I remember one of the James Bond games lacked either a multiplayer or amount of bots because there wasn't enough space.
Gamecube. I loved that a large amount of games also enable progressive scan which made everything look a lot better. Thank eon for those GCHD adaptors. Never got my hands on the original component cables and only found out about then when they were on eBay for $300.
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