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Same goes for Samus Aran speaking too.thesnowdog2005Not really. Samus has been given a personality since Super Metroid on the SNES. She isn't a silent protagonist... just a quiet one.
Link should absolutly NEVER say anything. His grunts and screams and what not are what make Link kick ass.As for the other characters leave them how they are like how a guy might go "Ohhhh" then back to text or stuff like that. Gorons should just make their goron noises and such.
I disagree with that too, have you never read a book in a life? There is no voice acting in those either and they conveys emotion through written word and imagery just fine. Video games handle the imagery for you, so you only have to do the half the work lol. It is entirely possible to convey emotion without a single word being spoken, like someone mentioned SotC, there isn't much in the way of standard cinematics, but that game is definitely trying to convey emotion every time you kill some Colossus that was just minding its business :P every time you see the girl, what happens with Agro at the end. It does this without so much as a sound, let alone voice acting. Zelda doesn't NEED voice acting to convey emotion, you WANT voice acting, two very different things. SepewrathCourse it doesn't need it, it doesn't need 3d graphics/gameplay either and could just be a text based game. But I really like that it's not text based! Maybe it should get rid of music too so we could imagine that too? :P
I disagree with that too, have you never read a book in a life? There is no voice acting in those either and they conveys emotion through written word and imagery just fine. Video games handle the imagery for you, so you only have to do the half the work lol. It is entirely possible to convey emotion without a single word being spoken, like someone mentioned SotC, there isn't much in the way of standard cinematics, but that game is definitely trying to convey emotion every time you kill some Colossus that was just minding its business :P every time you see the girl, what happens with Agro at the end. It does this without so much as a sound, let alone voice acting. Zelda doesn't NEED voice acting to convey emotion, you WANT voice acting, two very different things. SepewrathNow you owe some sense. Comparing the story telling of literature to that of video games? For shame... the two are just so different...video games (like cinema) convey emotions through audio and visually. Literature is on a whole other level, they can't be compared. What video games need in order to tell a good story and what a novel needs are completely different. Hence why literature doesn't need voice acting and why some video games do. TP did need voice acting. Many cutscenes relied on spoken monologues from characters, monologues without voice work are very awkward. Shadow of the Colossus didn't have monologues, it told its story in a very unique way that didn't require voice acting. Most scenes in nearly all other Zelda games simply don't need it either, but if Skyward Sword is taking the same approach as TP it will.
Nope. When I play Zelda games I tend to imagine the voices in my head. For example I always thought that the bazaar guy in OOT sounded like Recoome from Dragon Ball Z.
Hylian with subtitles, except for Link and I'm good.Wintry_Flutist
That is actually a good idea, since translation would not be an issue.
If Link ends up speaking I foresee a reaction from the Zelda fanbase similar to the one the Metroid fanbase had when their personal imaginary vision of Samus fell apart when she was given a personality in Metroid: Other M.
Pierst179
If Link ends up speaking I foresee a reaction from the Zelda fanbase similar to the one the Metroid fanbase had when their personal imaginary vision of Samus fell apart when she was given a personality in Metroid: Other M.
Pierst179
Yup already know this will happen :P ...just waiting for it.
[QUOTE="Pierst179"]
If Link ends up speaking I foresee a reaction from the Zelda fanbase similar to the one the Metroid fanbase had when their personal imaginary vision of Samus fell apart when she was given a personality in Metroid: Other M.
foxhound_fox
I think the outcry was more in the west. We kind of like to be the character rather than watching them do stuff. Which explains the popularity of 1st person games. Guess thats also part of the reason the Prime series was so well recieved.
I don't really think Other M is where her personality fell apart, they already sort of gave her some personality with the monologue in Super and Fusion, although other M definitely turned it all the way up. XD I don't mind Samus having a personality, I think she's portrayed fine, only two things about her in Other M that annoys me, her current voice, and that mole. I'll pay her 10 bucks to have that surgically removed.... I like her Brawl voice better, it sounds womanly. Other M sounds like a teenager.If Link ends up speaking I foresee a reaction from the Zelda fanbase similar to the one the Metroid fanbase had when their personal imaginary vision of Samus fell apart when she was given a personality in Metroid: Other M.
Pierst179
[QUOTE="foxhound_fox"][QUOTE="meetroid8"]Also I call bullocks on the constant "I don't need voice acting because I use my imagination" Get over yourselves, real voice acting>>>your imagination any day of the week.meetroid8I guess you have never played a PnP role-playing game or text adventure I take it? The human imagination is infinitely better than voice acting, especially in games not driven by a "cinematic" experience (i.e. a game like Shadow of the Colossus that uses imagery and subtle gameplay quirks to tell a million more things to the player than any sequence of words could convey). Have you every heard the phrase "A picture is worth a thousand words." by chance? It is true, and in forms of visual media, many more things can be "said" in silence. Hence why i said that Zelda would need voice acting only if it took another TP style cinematic approach to story telling. Obviously Shadow of the Colossus doesn't need voice acting, nor do games like Okami or text adventures. But TP did. It isn't possible to effectively convey the emotions in a "cinematic" esque cut scene without voices. They're a crucial part of communication that can't just be ignored. If Skyward Sword has as many cut scenes as did, its silent characters will seem just as awkward. but SotC has voice acting :/ and all of it in a fictional language that, surprisingly, doesn't sound like gibberish (at least when the humans talk).
[QUOTE="Pierst179"]
If Link ends up speaking I foresee a reaction from the Zelda fanbase similar to the one the Metroid fanbase had when their personal imaginary vision of Samus fell apart when she was given a personality in Metroid: Other M.
foxhound_fox
It's not worth it if NPCs talk as infrequently as they do in Zelda games.
I prefer link and others don't talk, then I have my own interpretation of how silly/interesting each character is.
[QUOTE="Sepewrath"]I disagree with that too, have you never read a book in a life? There is no voice acting in those either and they conveys emotion through written word and imagery just fine. Video games handle the imagery for you, so you only have to do the half the work lol. It is entirely possible to convey emotion without a single word being spoken, like someone mentioned SotC, there isn't much in the way of standard cinematics, but that game is definitely trying to convey emotion every time you kill some Colossus that was just minding its business :P every time you see the girl, what happens with Agro at the end. It does this without so much as a sound, let alone voice acting. Zelda doesn't NEED voice acting to convey emotion, you WANT voice acting, two very different things. meetroid8Now you owe some sense. Comparing the story telling of literature to that of video games? For shame... the two are just so different...video games (like cinema) convey emotions through audio and visually. Literature is on a whole other level, they can't be compared. What video games need in order to tell a good story and what a novel needs are completely different. Hence why literature doesn't need voice acting and why some video games do. TP did need voice acting. Many cutscenes relied on spoken monologues from characters, monologues without voice work are very awkward. Shadow of the Colossus didn't have monologues, it told its story in a very unique way that didn't require voice acting. Most scenes in nearly all other Zelda games simply don't need it either, but if Skyward Sword is taking the same approach as TP it will. Games are a media on their own. They aren't any closer to cinema than to literature and do not have to follow cinema standards. That's a huge misconception born from the over the top concern with graphics and cutscenes over design and gameplay from both devs and gamers.
I think voice acting would enhance the game greatly. I even think that Link should no longer be a mute. It would be nice if he got himself a personality.
I think the silent protagonists is what Nintendo does best. While more and more games have voice acting these days I think Link's silence is what makes him cool. Just like how awesome, symbolic, and strong Samus was before Other:M.
No way, IMO Nintendo has done a great job keeping quality games with very little voice acting. Look at Mario games, how much talking do you hear in those? Maybe a few excited noises from Mario but for the most part it's all text. I feel totally comfortable with this formula and really hope they don't try to change it any time in the future.MegaMantis85Mario has very little story or characters tho, it's just abstract worlds. Zelda is set in a much more "real" setting with different races and lore and stuff. It's fine in Mario cos we know it's all just colourful nonsensical madness for us to platform thru, but I like to be a bit more immersed in Zelda worlds :)
It wasn't the voice acting that hurt Other M, it was the writing and directing.I think the silent protagonists is what Nintendo does best. While more and more games have voice acting these days I think Link's silence is what makes him cool. Just like how awesome, symbolic, and strong Samus was before Other:M.
Sniper-Gamer
NO!
One simple reason really: Zelda has always been a game where you get to name your own hero. Sure there are those of us who go traditional and name the hero Link, but the option is still there and its part of what makes a Zelda game. You can't really get around the fact that if you include full or even partial (Link doesn't talk) VO into the mix you'd have to cut this out.
Ok, not gonna lie: I just skipped to the last page of this thread so i'm sorry if this has already been said.
No, I can read faster than an actor can talk and I don't want to have to listen to someone talk while I am trying to read. Also, unlike games like Mass Effect, Zelda conversations just fill in back story and add color. They don't change the direction of the game and they are not the main focus.
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