Everybody knows that Donkey Kong Country Returns is a superb platformer that suffers from one very unnecessary flaw. The cumbersome waggle controls are unintuitive in a game that requires a lot of precision. Having to waggle for three different moves could lead to ground pounding when you wanted to roll or rolling when you wanted to blow etc. Eventually I got used to it, but that's not to say the experience wouldn't have been better had these actions been mapped to buttons.
Just this year the game was ported to the 3DS and I thought they'd fix this problem, but instead they replaced one cumbersome button configuration with another. The game plays fine on 3DS except for one problem. The game uses the L and R buttons... Why? In order to grab items or cling to vines and grass, you have to hold the L/R button and that's also very cumbersome. The only other control method in this game has you using the L/R buttons for rolling and ground pounds. Let's face it, the L/R buttons on the 3DS are in a very awkward spot that forces the player to cramp their hands a bit to press.
Basically I hope that they manage a good controll layout for the next Donkey Kong adventure. I still cannot believe they won't just do the obvious and intuitive layout
B= grab/run
Y= ground pound/roll/blow
A= Jump
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