Serviceable level design (the usual tropes and themes, but I expected that), but I don't like how floaty Mario is. 99% of my deaths have been down to how slippery Mario is to control which is rage inducing. What happened to the tight, precise jumping mechanics of old? This game just goes to show how poor the game-pad's d-pad is. It's way too small. I'm using the analogue stick which just isn't as precise for a platformer like Mario. Also, is it just me who found it super annoying how the course clear flag on start-up only updates when the save pop-up appears and you press okay to confirm? If you use the save-to-menu feature you'll be left scratching your head...and re-playing every single level just to find out what the heck's going on. Annoying. Also, there seems to be no golden flagpoles. Is this true? I've reached the top of every flagpole of Acorn Plains and the next 3 levels in World 2 so far, but there's no way to check if that counts for anything. I don't think the manual mentions it.
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