Do achievements add to the game play experience?

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Jackamomo

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Poll Do achievements add to the game play experience? (33 votes)

Yes 48%
No 52%

I thought about adding a maybe but I want people to think a bit more by simply answering yes or no.

Whilst I do recognise there are lots of factors involved, this question can still be answered as a yes or no as it is a theoretical and about a universe where achievements were never invented and a binary choice forces you to think more deeply about what you think about the real benefit they add to the gameplay sphere.

Before achievements, gameplay mechanics would rarely be seen across different game genres so to call them a mechanic at all could be considered a misnomer.

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phbz

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#1 phbz
Member since 2009 • 5812 Posts

To me they do the exact opposite. I mean, while it's interesting to get an achievement I hate how they dictate how to play the game and encourage an uniform experience across players. Would rather see achievements becoming more intelligent not just a collection of preset goals.

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Celsius765

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#2 Celsius765
Member since 2005 • 2416 Posts

Depends on if you notice them or even give them much thought if you do

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Blueresident87

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#3  Edited By Blueresident87
Member since 2007 • 5862 Posts

It depends.

Personally I turn all notifications off when I play so my experience doesn't get disrupted, but there are certain games where the achievements can serve as challenges for the person playing. Kingdom: New Lands is a good example of this, as many of the achievements are focused around unique challenges (Don't run for so many days) and speed runs of sorts (escape the island in X number of days) which I thought were a neat addition. I went back and attempted the challenges after I had already run through the game a few times and I thought it was fun to do so. This is pretty rare though. I'll usually glance through the achievements once I've completed a game or played enough just to see if there are any interesting ones.

I've never really understood the inclusion of 'progress achievements' since they are basically awarded for just playing the game. The Simpsons game from a while back had an achievement for pressing start on the main menu, although that was pretty funny.

I think this is a 'to each their own' kind of deal. I have never played a game just to gain achievements, but I do know plenty of people who could be classified as 'achievement hunters' and they seem to enjoy it.

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yubsy

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#4  Edited By yubsy
Member since 2018 • 2 Posts

I used to think achievements were pretty useless, and if anything, got in the way. However, I recently played through the Bioshock Collection and made it a point to get all the achievements in the game. It was surprisingly fun. Granted the Bioshock series is straight up one of my favorites, but I I found the achievements to be the perfect amount of challenge in order to merit another play through. Some of them were interesting and forced interesting play styles. After this experience, I think achievements are great for second play throughs, but I'd still rather enjoy the game on its own the first time around.

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deactivated-5e90a3763ea91

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#5 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

I think achievements do add more to games. Challenging yourself to accomplish things that you normally wouldn't in a game is fun.

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Gaming-Planet

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#6  Edited By Gaming-Planet
Member since 2008 • 20242 Posts

These days, they just slam achievements as part of a linear progression.

Why not achievements that sparks my interest to explore the game a bit more? Some do it right, some do it wrong.

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Slyddar

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#7 Slyddar
Member since 2018 • 7 Posts

Sure, gives you something to aim for.

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rtehrani

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#8 rtehrani
Member since 2003 • 1477 Posts

They are just a tool that developers use to keep u playing the game, in my opinion. The more u play a game the more likely u are to spend on dlc/microtransactions. They are worthless to me.

But I guess some people are obsessed with them. To each their own.

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ArchoNils2

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#10 ArchoNils2
Member since 2005 • 10534 Posts

kinda, only if done good though. They might give you ways to play that add to your experience. Like, in Borderlands, I had no idea you can damage enemies by jumping on them. With the funny Mario trophy I went off my way to do it.

However, the metagame between the games is totally screwed if you consider how easy you can get some of them.

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deactivated-5e5d7e6d61227

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#11  Edited By deactivated-5e5d7e6d61227
Member since 2009 • 619 Posts

Congratulations! You earned a trophy for using logic! HaHa! I do agree with you. My biggest pet-peeve when it comes to achievements are the ones you receive for literally doing what you are supposed to do. Congratulations, you just won a trophy for completing the introduction. Seriously? I didn't even do anything!? What are your thoughts about trophies that appear when you complete the game, but the final scene isn't finished?

@phbz said:

To me they do the exact opposite. I mean, while it's interesting to get an achievement I hate how they dictate how to play the game and encourage an uniform experience across players. Would rather see achievements becoming more intelligent not just a collection of preset goals.

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Kadin_Kai

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#12 Kadin_Kai
Member since 2015 • 1113 Posts

@jackamomo: I have never bothered with them at all. They’re a joke, playing a video game an achievement? It’s just a game to pass the time!

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dreamdust

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#13 dreamdust
Member since 2005 • 680 Posts

With next gen coming up I’ve been wondering what will happen with achievements. They went a little overboard with them. All you really need is one completion achievement per game with maybe % on it or something. Not 50 for a single game. There are so many they’ve become meaningless. It really needs to be reimagined and refreshed for the next gen.

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rmpumper

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#14 rmpumper
Member since 2016 • 998 Posts

Yes, if the achievements are reasonable and I like the game, they act something like a guide to experience everything the game has to offer.