There are a lot of points to consider here. For single player games, even your story-rich narrative games like Witcher and Mass Effect are still going to be effectively finite. It might take you a long time to see literally everything those games have to offer, but you will get there at which point the replayability may taper off.
In this scenario there could be an argument for procedurally generated games that are functionally infinite (Elite Dangerous, No Man's Sky, etc).
And then there's just straight multiplayer games where the gameplay with other players is the point. Many of these are some variations on a shooter like CoD, Titanfall, Apex, Battlefield, etc. The flip side of those would be the games where the interaction and strategy with other players is the entire point, such as Eve Online. Or games that split the different for more of a Phantasy Star-type experience like Monster Hunter and Destiny.
Personally, I'd have to go with Elite Dangerous as one for a couple reasons. It's a strong single player game (solo mode) but it also has elements of Eve where there's a lot of opportunity for emergent play in how the universe reacts to the actions of the player base. I'd also include it because it's very much a "game as a service" and they've been making constant content additions over the years. The game came out over 6 years ago and in that time they've added huge core gameplay aspects like a faction system, planetary landings and ground vehicles, engineers, synthesis, fleet carriers, and massively reworked systems like exploration and mining. In less than a month they are adding the ability to leave your ship and walk around planets and space stations on foot.
Second I might go with something like Hades. I'm not huge of Rogue-likes because my gaming time is limited and I don't want to play a game where an hour or two of my time might result in no actual progress if I didn't play well enough, but Hades is an excellent balance between Rogue-like difficulty and repetition versus an -excellent- set of core gameplay mechanics that are extremely satisfying.
Last I'd go with something narratively heavy and expansive, so probably Witcher 3. Yes, I'd eventually run out of stuff to do in it but it's a compelling world with a lot to explore. Plus most quests have multiple outcomes with no single right or wrong answer so there's a lot of potential replay there.
Honorable mention for No Man's Sky which has seen a similar (albeit more from a redemptive perspective) arc to Elite Dangerous. However, I wouldn't include those two games in a list like this together because they have too many similarities.
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