Wouldn't be better if Souls games was created without stamina, faster combat and didn't have the same 3-4 moves for the entire game? (Please read the rest for full explanation before answering)
For those who will say that the game is meant to be played or created that way, just imagine that we live in an alternate timeline where the game have been created with faster combat, without stamina and more moves. If you say that the stamina in the game is in order to prevent spamming R1 or attacking enemies to death, putting stamina in the game in my opinion is the most stupid and lazy move I saw in all of my gaming years, they make you weak, and with slow combat too, they nerf you to such a stupid point that it gets unfair and your character is becoming slow, clunky and unresponsive. Games like Devil May Cry and Ninja Gaiden don't have stamina and slow combat, but they are not button mashers, those games won't let you spam the same attack because you fight many enemies at once, as a result there will always be an enemy to hit you so you have to be careful all the time. In Dark Souls, even though the combat is more personal, because facing multiple enemies is a death wish, they could just make enemies more aggressive and dangerous, or put a retaliation mechanic, explanation: I know this mechanic from Kingdom Hearts, when you fight certain enemies every time you hit them, an invisible gauge is getting filled and depending on the kind of attack (weak attack, strong attack, magic attack...) the filling of the gauge will vary, when the gauge is full then the enemy will retaliate by attacking or blocking or avoiding the next attack, as a result you can't spam enemies to death and have to be careful. For slow combat, it is just stupid, yeah it is supposed to be strategic and methodical and all that, but putting slow combat just makes the game feel more boring and predictable and clunky, to the point that your character feels unresponsive, the game doesn't need super speed, Bloodborne is the perfect example for speed to the point that it feels realistic without being awkwardly fast and that your character feels responsive enough to your commands. As for the moves, I believe that I don't need to tell you that repetition is just boring, using the sword for example, having the combo left-right and up-down for the entire playthrough is just so boring and annoying, the game doesn't need to have a hundred moves like DMC, just 10-15 would be ideal I think and it would be better if you unlock those new moves while you progress, it would just feel more rewarding and less repetitive. So, in summary, stamina is stupid, why my battle hardened warrior trained to fight for hours is getting exhausted by 4 swings and by running only 10 seconds? Slow combat just feels wrong, Bloodborne had the perfect speed in my opinion. Put more moves, having 3-4 moves for the entire game is boring and repetitive. I love Dark Souls, it is my favorite game but by creating the stupid Soulslike genre now every idiot who creates Action RPG's with good combat must copy the slow combat with stamina and few moves that completely ruins a big part of the experience in my opinion, is it so hard to make a good Action RPG with good combat that doesn't have those stupid flaws? Please discuss it with me, tell me your opinion about this.