Ya know, it's very telling how people try to portray the gamer population as half female when it suits their purposes, but then suddenly label gamers as an exclusive boys club when the conversation switches to feminism.
The stats showing that half of gamers are girls invariably include casual phone games, and their ilk, whereas the hardcore enthusiast side is still predominantly male. Tapping into a mass market of hardcore girl gamers has been the holy grail of publishers for DECADES. And why wouldn't it? There is a lot of money to be found there if you can find a way to develop products that they want. The problem has always been girls just aren't as interested in being hard core gamers.
We're a sexually dimorphic species - if women simply aren't attracted to certain careers who are you to say they should just to fulfill some quota you have in mind? You can't force women to be more interested in certain careers. Why would you even want to?
The lack of female representation extends to the whole tech industry. If there is evidence for sexist hiring practices then it needs to be proven, and then rooted out, on a case by case basis - because it is illegal. If I had a game company I would want the best people for each job that can help make the most profitable product, regardless of gender.
I recently saw a panel with the creators of the Oculus Rift, and one of the audience members posed the same question. They basically asked why don't you have more women working for you? Their answer was that they don't discriminate and are actually having trouble finding people to fill many important positions that they really need filled.
As I understand it, women are now getting just as many, if not more, degrees than men. If you want evidence for sexism in the gaming/tech industry perhaps you should first look at how many women are actually pursuing gaming/tech degrees vs. men pursuing the same and then compare that ratio against the industry, because nobody is stopping people from picking certain degrees.
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