32 meg? and they were smaller than snes right? they had star ocean which was 48 meg?
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first of all , calling the games 32meg is misleading since Sega and Nintendo tended to refer to these figures in Megabits as opposed to Megabytes.
1Megabyte = 8Megabit, so really when Sega say "we have a 32megabit game" , they really mean 4MB , just inflated to look nice for marketing.
2nd , no 4Megabytes (32Megabits) is not the largest commercial MD game, the largest I know is Super Street Fighter 2 , which is 5MB (40 Megabit)
although Pier Solar ,which was a homebrew game, was actually an 8Megabyte game, making it the biggest MD game ever made (and I wouldn't be surprised if its bigger than any SNES game too.
another thing to take into consideration is that, from what I heard the megadrive had better compression softwarefirst of all , calling the games 32meg is misleading since Sega and Nintendo tended to refer to these figures in Megabits as opposed to Megabytes.
1Megabyte = 8Megabit, so really when Sega say "we have a 32megabit game" , they really mean 4MB , just inflated to look nice for marketing.
2nd , no 4Megabytes (32Megabits) is not the largest commercial MD game, the largest I know is Super Street Fighter 2 , which is 5MB (40 Megabit)
although Pier Solar ,which was a homebrew game, was actually an 8Megabyte game, making it the biggest MD game ever made (and I wouldn't be surprised if its bigger than any SNES game too.
Darkman2007
At least, that's the reason Shiny used as to why the sega megadrive version of Earthworm jim had more levels and sound effects
another thing to take into consideration is that, from what I heard the megadrive had better compression software[QUOTE="Darkman2007"]
first of all , calling the games 32meg is misleading since Sega and Nintendo tended to refer to these figures in Megabits as opposed to Megabytes.
1Megabyte = 8Megabit, so really when Sega say "we have a 32megabit game" , they really mean 4MB , just inflated to look nice for marketing.
2nd , no 4Megabytes (32Megabits) is not the largest commercial MD game, the largest I know is Super Street Fighter 2 , which is 5MB (40 Megabit)
although Pier Solar ,which was a homebrew game, was actually an 8Megabyte game, making it the biggest MD game ever made (and I wouldn't be surprised if its bigger than any SNES game too.
ohthemanatee
At least, that's the reason Shiny used as to why the sega megadrive version of Earthworm jim had more levels and sound effects
Mega Drive games needed more compression than SNES games too. the reason being is that the Mega Drive stores the audio is analog signal , which takes up more space. the SNES stored audio in digital form (and converted to analog via a DAC feature) , and so this saved some space on most SNES games. compression methods are really to be looked at per developer.Please Log In to post.
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