Has already been mentioned above but yeah. Niche indicates a catering for a minor audience that doesn't reach mass appeal financially.
For example First Person Shooters, Open World Adventure, ARPGs are all mass appeal. A lot of people want these games, they're pumped out due to supply n' demand, selling tens of millions for an average or above product (plenty of big ones sell ten to one hundred million copies). Many find recent games of popular genres shallow because they are heavily developed to rake in the mula and less focused on quality. Resulting in a few shallow games.
Fighting games, Survival Horror, Racing games are examples of niche market. Majority of niche games would be thrilled to even hit 500K sales let alone, a cold mill. Some games clash against this ruling but it's only for long-running/ established franchises (Mario Kart). However niche games are usually considered a 'passion project' and are developed because the people coding the games believe in the quality of what they're aiming to achieve. Whether they had the team or resources to pull it off however varies from project to project.
Not that it should matter if you enjoy popular games or niche. But you will have less to chat & play with in niche genres/ games.
Personally don't care if what I played was popular or not, a good game is a good game. Bad game is bad. Sales only truly matter if you're invested financially to a game, they are not a sign whether a game is good or bad.
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