@sonic_spark said:
@raugutcon said:
One of Sega´s biggest **** ups was not making the DC a DVD player too like PS2, actually at that time one of the cheapest DVD players you could find was ----> a PS2 !
This. The Dreamcast died because of two reasons:
1. No DVD Player
2. Piracy
If it did not have those 2 problems, it would have dominated that generation.
I'm not sure I agree. I'd like to agree, given how much I like it. But I think the problems were deeper and more complex than that. Sega broke the bank trying to make it happen and bail from their ho-hum experience with the Saturn, and thus couldn't really financially back the DC sufficiently. Seriously, when DC came out the coffers were in bad shape, as I understand it. Moreover, the DC released so much earlier than its competition that when the PS2 came out it wasn't a "comparable alternative" but was actually the "much more powerful" "exciting new thing" - people like powerful exciting new things. And it had momentum coming from the well-received PS1, where DC was trying to turn the ship around from the Saturn (which in turn followed a bunch of hokey life-support platforms for the venerable Genesis). I think DC, even though it was a 128-bit system, was perceived by consumers as the 64-bit system competition because of when it was released - perhaps something analogous to how people argue the Wii U "isn't next gen"
Do we actually have any numbers to support that piracy hurt the DC? The impact of "rampant" piracy on PC has long been shown to be a very gray area.
I do agree that the DVD player would have helped a lot, though. That was a major selling point for the PS2.
Still, I think DC was doomed by its parent company and being released so staggered from more powerful, better-funded systems that released later
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