What genres and subgenres of Video games are outdated today?

Avatar image for saurus-varta
#1 Edited by saurus-varta (32 posts) -

Decades ago the shoot'em ups, the graphic adventures, the management strategy, were the best-selling games. Today titles like Fortnite or Spider-man triumph. But the old genres are reluctant to die. Let's remember them.

The genres of video games have almost always been linked to the limitations of the hardware of the time. When those limitations are overcome, sometimes their games are forgotten.

The retreat of Sega, Taito, Irem, Data East and Konami, Cave Soft, and Housemarque. They make it clear that arcade-type video games for game consoles are not going through their best moment. The game, linear, direct and simple, have no future? Why? http://www.housemarque.com/arcade-is-dead/

What genres and subgenres of Video games are outdated today? Are arcade 2D, linear and simple to play, such as platforms, shoot'em up, beat'em up, run'n gun and Vs fight, are they also or will be in the future? Why?.

What could come, after this type of arcade video games? What will remain after them?

A report of videogames, comments that'll make videogames, hybrid or mixed various videogames generes.

A trend, which is becoming more common than a game, is that it contains elements of different genres. Why?

The current genres of video games arcade platforms, beat-em up or brawler, shoot-em up, run-n gun, and Vs fight, could form hybrid games between two or more different genres, or will they remain differentiated as they are until now?

Will the new hybrid genres of videogames, in less arcades games (less direct and simple to play) be transformed then? Why.?

With the arrival of the three-dimensional graphics did not change the style of play, but instead, the way to play them.

The 2D mechanics games, are less playable, complete and fun, than those of 3D mechanics, being more limited and less spectacular (being static screens, such as Bionic Commando Rearmed 1 and 2), less deep and enveloping.?

A blog about videogames, commented that, "An innovative mechanics or a sublime story is necessary to keep them alive in times of new technologies, which I imagine much more immersive. Who knows, games that put you in the center of the stage, maybe through glasses, or lenses, or downloaded directly to the brain, technology that will make only a few geeks choose the screen of all life, changing our society up and down, but that will be a new page in history. " https://eljueguista.wordpress.com/2013/01/02/como-envejecen-los-videojuegos/

Is the future of gaming 100% VR/AR/immersive?

Avatar image for RSM-HQ
#2 Edited by RSM-HQ (7455 posts) -

I think all genres can have growth, depending how a developer handles flaws in how it functions and focuses on improvements in the right areas. Dragon's Crown for example is a modern Beat em' Up similar to Golden Axe and Shadow over Mystara, but removed a lot of repetitive design and gave some form of depth to its combat mechanics. Also added other layers that increased replayability in a more enjoyable way. Bare Knuckle 2 (Streets of Rage 2) was also a big deal for Be'U fans because of its depth and layers, many developers became stale cloning Final Fight which lacks any real depth and has A.I. with adaptable speed to give the illusion of challenge.

With the arrival of the three-dimensional graphics did not change the style of play, but instead, the way to play them. The 2D mechanics games, are less playable, complete and fun, than those of 3D mechanics, being more limited and less spectacular

Disagree, depth and enjoyment of gaming mechanics comes from the talent of developer, time, plus resources, and the goals they aspire to achieve regardless of dimension preference. I could probably list more 3D games that are garbage as well over 2D. Doesn't make one better, just needs a team to do it justice.

An innovative mechanics or a sublime story is necessary to keep them alive in times

Whoever wrote this seems to be what's annoying about many online gaming opinions. Insisting things of personal preference are the be-all to end-all.

Stating games need a sublime story to be relevant, is frankly. . stupid. Tetris Effect may as well call it quits, close shop guys. . Pac-Man DX also didn't deserve the praise, and sales. . .

*cough* Chasing an audience of consumers that may need a story to enjoy a game is fine, should however not for many developers be the primary focus. For those that appreciate gaming as a medium, stories are an added layer that needs to be added in carefully or will damage a games pacing and burn up time/ assets/ funding.

If a game stinks mechanically? It's a bad game. No random blog on the internet is fooling anyone. Dressing up a bad game with cutting edge graphics or flood of writing doesn't make it any less a bad game. Example-D00M III.

Avatar image for henrythefifth
#3 Posted by henrythefifth (1922 posts) -

JRPGs are still stuck on last last gen. They still got barren, PS2 era game worlds and mechanics. And graphics.

There are few exceptions, but on the whole, games like Nier Automata or tales have nothing current gen on them. They could've easily run on PS3.

Avatar image for jackamomo
#4 Edited by Jackamomo (1233 posts) -

The 2D mechanics games, are less playable, complete and fun, than those of 3D mechanics

2d games are more varied than 3d games because they don't always have to be limited to a fixed point in a three dimensional environment.

So 2d games have more potential complexity because it is possible to represent on screen, in terms of interactive objects, a more complex game (even if it's rendered in 3d as in Tropico 3).

In 2d, without the handicap of interacting with the world from a single point in 3d space, you allow more gameplay options than merely aiming your reticle and clicking the mouse within a limited field of view.

Avatar image for speeny
#5 Edited by Speeny (584 posts) -

Even though there's still a significant following for them I'd say 3D Platformers. (Which is debatable.) All you're really seeing these days of that genre is Kickstarter projects & stuff from Nintendo + remakes

It's a real shame because it's one of my favourite genres.

Avatar image for RSM-HQ
#6 Posted by RSM-HQ (7455 posts) -

@speeny: Tearaway comes to mind but even that's over five years at this point. It's true though, because Nintendo do it so well it scares off the competition. No big publisher wants to compete with them. So we have to rely on the Indie scene to do something about it.

Avatar image for speeny
#7 Posted by Speeny (584 posts) -

@RSM-HQ: Yep, exactly that.

Avatar image for pook99
#8 Posted by pook99 (795 posts) -
@jackamomo said:

The 2D mechanics games, are less playable, complete and fun, than those of 3D mechanics

2d games are more varied than 3d games because they don't always have to be limited to a fixed point in a three dimensional environment.

So 2d games have more potential complexity because it is possible to represent on screen, in terms of interactive objects, a more complex game (even if it's rendered in 3d as in Tropico 3).

In 2d, without the handicap of interacting with the world from a single point in 3d space, you allow more gameplay options than merely aiming your reticle and clicking the mouse within a limited field of view.

I completely agree, indie game developers have crafted some absolutely amazing 2d game environments that present some incredible innovative and challenging scenarios that would not be possible in a 3d space.