As much as I do like the game, there are two glaring problems I have with it.
1. Perk System/ Removal of Skills.
Bethesda has clearly missed the mark with what a Perk is, they did so in Fallout 3 and they've done it even more so here. A Perk in old Fallout games and even New Vegas is a bonus that alters elements of a game and makes your character special, While the Skills and the points you put in determines what your character is good at. Skill points put into energy weapons means you got better with both aiming and the damage you do with a Laser or Plasma weapon, While with a Perk called something like "Effective Cell" you would get a chance to double the amount of shots you could do before having to reload/change cell. Making a Plasma rifle go from 16 shots to 32 shots.
What they've done is combined the skill and perk system into one thing, meaning to get better at shooting with big weapons, you need to take the perk that gives you a 20% increase and stack it up. When you really should get better by leveling up itself.
Out of the 70 perks, there is 6 that you need to stack up atleast one of two of if you want a chance to not constantly die to enemies that will soak up the damage you do, in addition there is 4 perks you almost would need to focus on if you want to make your weapons do the most damage and your armor to protect you properly. Considering you need to stack all of them four times you're spending between 24 to 40 Levels to ensure you simply survive when things are high level in the wasteland before you ought to select some of the other perks like Aquaboy/Girl, Ricochet etc.
If you compared the Perks list with the one from New Vegas, there's alot of more interesting Perks one can choose from that'll help alter how you play the game and provide benefits beyond simply increasing damage, although they are there too though with conditions for them to take effect.
2. Dialogue.
This is more or less directly a result of the removal of Skills, In the older games, the points you had in a skill or even in your S.P.E.C.I.A.L. gave you unique choices when talking to others. If you came across a wounded and had high intelligence and enough skills in medicine, you could help them without resorting to giving them a stimpak. You could unlock other information or even avoid a combat situation if certain conditions were met. This in addition to charisma checks.
Fallout 4 however offers only Charisma checks and even they seemed to be more a result of chance to succed regardless of how high your Charisma is. Just like how maxing out "Rifleman" and aiming at a sitting target will still give you a 95% hit chance rather then 100% hit chance, It does seem like Charisma works the same way with you getting a 5% chance to fail even the easiest checks.
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