It depends on the game and what I'm looking to get out of my experience. Sometimes I want some challenging gameplay with a game that has a solid system. That kind of satisfaction took me through nearly 130 runs on Hades, for example.
Other times I'm more about the story and getting some emotional impact out of it. Telltale games, Dontnod games, The Last of Us series are good examples. Sometimes the experience doesn't make you feel better (TLoU2 is pretty soul crushing on many levels) but games shouldn't just be about fun all the time. It's a whole medium, and like movies or TV shows that medium should be able to provide a lot of different types of experiences.
Other times I enjoy just the exploration of a place that isn't real. Big open world games can be good for that, but open world is a mixed bag often. When it's done well it's amazing, but most implementations do it because it's expected or to artificially lengthen gameplay by adding a thousand collectibles or fetch quests. I regard it similar to how I regard found footage films. Found footage can be an incredibly effective tool for audience engagement, but more often than not it's just used as a tool to reduce production costs so the majority of found footage films aren't that great.
For exploration games, VR can be an awesome tool. I also really enjoy VR games because sometimes the thing I want to do is move rather than sit on my couch. Some VR games can be fairly physically engaging.
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