What? You and I did not play the same game certainly... Maze level design? Most maps where open with varied aproach options. Some where more linear sure, for the sake of cinematic feeling but I remember free roaming several maps. You could turn off the x-ray vision or dont even use it at all. It was optional. Flawed disguise system? explain. It wasnt differerent then the other hitman games that I was aware of. Again, bullet time kills where optional. I played Absolution stealthly so I didnt had to fire a gun, unless it was demanding me, in some weaker levels that thankfully were few.
I dont get your grip with Absolution when the most shit you complaint about was optional. We definitely didnt played the same game certainly
Bullshit! just look a the layout of the levels.
they're completely different yes they are "open world" but they're still designed in a very linear fashion to accommodate storytelling&HD visuals and you cannot kill your main targets they always die the same way in cutscenes in blood money you could you could kill your target that was satisfying!
Not only that but it breaks its missions into 3 or 4 different sections with checkpoints THIS IS NOT hitman.. your mission were always in one big playground and if you screwed up you just had to restart the mission over! but here you have CHECKPOINTS!
I also forgot to mention REGENERATION EFFING HEALTH! WTF!? Authentic Hitman game my ass! this game does not deserve that title ONE BIT.
and is it just me or are there too many boxes lying around in unconventional areas? the disguise/incognito system is also horribly broken the A.I is soo fuc*king good it can detect the lice on my balls unless i'm using my
eagle vision. oh i mean "Instinct" -_-
I could go on&on about the everything that is wrong with this game and i will end up writing a bloody essay so to sum it up in one sentence :-
"THIS GAME IS NOT HITMAN"
@SovietsUnited: lol what a coincidence! both Call of duty 4&Re4 were revolutionary games but ended up destroying their own game series..