@Enragedhydra said:
1) I would say my number one is cutscenes you cannot skip.
2) Games where you have to consistently load a dungeon when you enter them. Modern PC's have the power that this should not be an issue.
3) Games with controls that are not customizable, thankfully this seems to be a rarer issue now then before
For "1", I would say un-skipable cutscenes where you have already seen them. I tend not to skip cutscenes the first time they play, although if it's subtitled I may advance the dialog after I read the line if that's an option. Max Payne 3 was really bad about this, as the cutscenes were actually veiled loading screens so after dying I'd have to sit through a minute of lame-ass scene over and over.
I totally agree on 3, though. That's just lazy development these days.
@npiet1 said:
people trying to talk to me during a cut scene and not being able to pause it or my misses saying why don't you play a game, then ask me to do something every 5 minutes.
Yeah, pausable cutscenes are a nice feature, especially in games where the scenes go on for minutes.
For me, poorly spaced checkpoints/save points are a big annoyance. I didn't mind them in my younger days, as backtracking to the typewriter/notebook or choosing to press forward in a survival horror game was part of the stress/fun, but these days the amount of time I might have to game may be limited as I have adult responsibilities. A game that causes me to lose a ton of progress because I didn't play it for long enough just punishes me for having a life.
Another one would be poorly structured difficulty levels. Difficulty done well would be like the Arkham games, where enemy types, placement, and tactics are varied by difficulty level. Games that do it poorly would be the Uncharted series, where all that really changes is now every enemy takes 2-3 headshots to die. This is especially annoying in games with limited resource management.
-Byshop
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