What I mean by this is we are getting to that point where stories can, do, and should have the capability to fill us with emotions. What kind? Well when a character you like actually dies, it's heartbreaking for the main character and for you. I was watching the ending for Halo 4 when Cortana dies, it was heartbreaking. This is the first time anything involving Halo's story has moved me, before I thought Halo's story was terrible. Back around the time of Final Fantasy VII, when Aerith died. It moved people, people were saddened by her loss. This was a character you cared about, therefore their death was in a way, tragic and impacting. It seems more and more throughout the years that stories like this for video games, and even other things about a game's story are getting better. They can rival movies. To me the best movies are the ones that can get me emotional or have a deep meaning, they're the most powerful if they can make the watcher/player feel something. Assassin's Creed is another game I'd like to point out, I was emotionally invested in Assassin's Creed II. Learning what life was like for Ezio the first hour, but then everything turned and a tragedy happened, and I was like "No you killed them", like putting yourself in his shoes. Basically, video games are becoming emotional investments. Not just mindless fun, like movies all ready are (if it's a good movie).
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