Has anybody else had a chance to try out the demo for this ahead of its release later on this month? First let me say it's shaping up to be an awesome sequel. The new mortar units in particular are a great addition to the game, and very fun to use. However, I feel like they need to be reworked a bit.
While they should certainly be a powerful tool in the player's (and enemy's) arsenal when they are fielded, I don't believe that they should have the ability to counter attack during the opponent's own turn phase.
Seriously, this is incredibly overpowered given the range and accuracy of this unit. With it being a limited ammunition class like the sniper and lancer, both of which don't have the ability to engage in intercepting fire against approaching enemies, it really doesn't make sense that the mortars can do this.
I mean c'mon, you only get 2 or 3 shells to use when you select the unit. So where is this mortar dude/lady pulling all of this extra ammo from, their butt?
In my opinion, the mortars should be a devastating unit, which you have to protect using scouts and shocktroopers, rather than it being able to defend itself with rapid shell fire. Any thoughts on this, or other potential balance issues present in the game?
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