The quest is for a legendary game with all criteria being met satisfactorily. The standards are high, but the execution/application is very flexible. So far myself, friends, random gamers, and gamer gurus are in agreement it does not exist.
The criteria for this game is a combination of elements from an assortment of games, but not the entirety of the games themselves. The focus is on the quality of the concept being loosely portayed in the games. It does not have to match.
Disclaimer: I prefer it to not be an MMO, but will consider it if I can progress to the end of the game or peak gameplay without outside aid. Bad example: Playing wow as solo player, best gear is available only in raids thus never reaching the peak.
Ranking of importance (Descending order), but all must be present and satisfactory to fulfill requirement (#7 exception):
1. Crafting System. The key here is the importance and meaningfulness of the crafting system. It has to feel rewarding and can be complex or tedious. Ideally, there unique materials that allow for special crafting. Examples are Kingdom of Amalur, most MMO's, Monster Hunter, and in a general sense Post Knight.
2. Combat. Flexible on the application of combat, but must contain variety of difficulty, different movesets and/or attack patterns for foes. Not simply this foe hits harder and has more stats thus must have certain stats to beat said foe. Not in it for a paladin in vanilla WoW experience. Good examples of this are Dark Souls, Monster Hunter, and Rare mobs in recent WoW expansions.
3. Customization/Development. Variety in class/role types with the application of meaningful talent or specializations. Games with a strong meta are not welcome. Good examples are Dungeon Siege, any MMO, and Borderlands.
4. Fantasy World. Open world, linear, or instanced concepts are fine considering the difficulty of the previous 3 criteria. Minimum is a world with dungeons, towers, or instances to "dungeon crawl"
5. Game Narrative. Most important key here is that you are not stuck in a boring narrative. Non existent is fine, but a good one is preferred.
6. Replayability. This can take many forms as in an end game that doesn't end or continually evolves. Other examples could include end game zone/dungeon scaling with player. Satisfied by excellent criteria #3 as well.
7. Randomization Engine. (Optional) This is the hardest criteria to satisfy, which upgrades the quest from legendary to mythical. Engine that continually randomizes foes/dungeons/zones to keep the game fresh.
I look forward to your suggestions and I will update the list of games already attempted, but did not satisfy the quest. Good luck, Heroes!
Game List:
*Any game without Crafting*
Star Wars: The Old Republic.
World of Warcraft.
Everquest.
Guild Wars.
Elder Scrolls Online.
Black Desert.
Shroud of the Avatar.
Skyrim.
Monster Hunter.
Fallout.
Kingdoms of Amalur.
ARK.
Neverwinter Nights.
Warframe.
Divinity: Original Sin II.
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