@bowchicka07 said:
Halo 4, Dungeon Siege III, Final Fantasy XIII, AC 3,
@ZZoMBiE13 said:
I'd put Halo 2 on the list as well. The campaign in Halo: Combat Evolved was so great and the gameplay was so fun that the second game with it's dimly lit corridors, cutscene graphical glitches, short campaign, and cliffhanger ending all added up to a deflating experience. Sure the multiplayer was better than before, but at the cost of the story mode. Thankfully 3 picked up the slack and ended the original story arc on a high note.
Man that games a gem. Come on. You were really disappointed with it?
It's not that it's a bad game. It's the disappointment factor based on the quality of the game that preceded it. Like I said, the multiplayer was better than ever and I eventually got to use it, but I was excited to see the next chapter of the story when I got the game. And that mode was a severe let down.
- They took your lamp when you were playing as the Arbiter, which also happened to be the darkest levels in the game with the least coherent level design.
- While being 15 chapters instead of the previous games 10, the levels were shorter and far less open for exploration compared to Combat Evolved making the campaign much shorter.
- The Legendary co-op was set up so that if one player died, the other would lose as well making a co-op run on Legendary damn near impossible (this is also the mode I played most in H:CE and was hoping to play most in H2).
- It was also locked to a side by side camera rather than the top and bottom style of the past game. This made your vision severely limited on an open battlefield level and getting shot by enemies you never saw was commonplace compared to the previous games open angle of view. Couple that with the new Jackal Sniper who can kill you quick long before you even see his location and it's added a new level of frustration.
- Also the graphical hiccups in the retail version were insane, the pop-in that made cutscenes unacceptably ugly despite being the biggest game on the planet when it launched. It was as big as GTA at the time, but couldn't manage to properly draw it's cutscenes.
At it's core, it's a good game. But at the time, it was following a game that people had been playing for 3 years and it felt like significantly less of a game when it launched unless you had Xbox Live, which I didn't. Based solely on it's single player and split screen options, it was a huge letdown compared to Combat Evolved. Not bad, just majorly disappointing given it's legacy.
A couple of months later when I got a LIVE account, it was better. But as someone who actually liked Halo's story more than just shooting at strangers, it was a very disappointing game for me. At least at first, and first impressions are hard to shake even 9 years later.
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