@HipHopBeats said:
Just curious as to what you female gamers think of the protagonist? She doesn't appear be to over sexualized and she's definitely not a masculine warlord or a bubblehead damsel in distress. I think this game has potential to be great and I'm definitely keeping this one on my radar.
I think it's cool. There aren't nearly enough female protagonists in video games who are portrayed in a way equivilent to their male counterparts. It's not really "news" because this should just be a normal thing.
"I actually read how Bioware writers were going around asking some of their acquaintances who are homosexual and transgender gamers to input their thoughts about the Krem script from Dragon Age Inquisition as they were writing and creating his character. Almost like they were focused on making Krem specifically a character to be accepted by the gay community instead of focusing on just writing a good story. Why not ask these same people about the whole story overall as well?"
That's just good research. If you're a writer and you're writing a character type that you have little to no experience with, then you absolutely should try to find out more about the type of person you are going to be writing. The idea that this was an attempt to appease the gay community at the expense of good story is a big leap in logic and is also a bit of a double standard. If I told you that Rockstar did a ton of research on street gangs for several of their GTA games, would you say that's because they wanted to try to make the games as realistic as possible or would you accuse of them of pandering to the "street gang" community?
"I liked the way Naughty Dog handled Joel from The Last Of Us. You literally had to go out of your way to find the love letter or put two and two together to realize he was homosexual. His character wasn't presented as a 'hey, look gay community, here's an openly gay lead character!' By the time I found out Joel was gay, I didn't even care because I liked his character beforehand. The Witcher 3 did something similar with one of their sidequests which revolves around some dude who was outcasted from the town because for being homosexual."
Whether Joel was gay or not is debatable, but I would agree that TLoU had some pretty positive gay character(s) in that not a single one of them was stereotype. Bill was a great example, and Ellie (again, debatable), and there were some hints that Marlene and Ellie's mom might have been more than friends. However, with the exception of Ellie's DLC this isn't a game in which anyone's sexuality is explored. Yes, Bill was gay and yes, he wasn't some offensive gay stereotype and both of those are good things, but for the context of the story the fact that Bill was gay doesn't really effect anything. It's just another character trait like "long hair" or "blue eyes". Had they decided to not make Bill gay, absolutely nothing about the story would have changed. Hell, I don't think they would have even had to change a single line of spoken dialog in the game besides the gag where Ellie teases Joel over the dirty mags she finds.
"When devs take this approach and make protagonists and characters out to be in-depth NPC's who just happen to be female, homosexual or whatever, it resonates more believable affect with the overall story because you don't even care what that particular character was, but rather enamored you what impact the story had on you.
From what little we've seen in the Horizon trailer, the story seems to be focused on presenting good writing rather than 'hey look women, here's an action game featuring a female protagonist!' I'm sure they'll still be complaints, but so far it looks good and I think it's a step in the right direction. I was more focused on how good the game looks than the protagonist being a female."
I agree that good story should always take priority, but it's a bit more complex than that. There are two main ways of handling the creation of a video game protaganist. One of the ways you can handle it is by creating a character that is essentially a blank slate. You see this in games like WRPGs where you can create your character (or characters) completely from scratch, In games like this, the traits of the main character are often interchangable and don't directly relate to the story (like in Fallout) or are pretty much non-existent even though the character is fixed like in Half Life. For games that let you create your own character(s), not allowing the player to create a female character is often just lazy. For games where it's more about you projecting yourself into the game world, I can understand why some people get annoyed when they aren't allowed to create a character that's anything like -them- unless there's a specific reason why.
The other kind is when you have a fully fleshed out character already written and designed as a part of the story. You get this in more narrative heavy games like JRPGs, TLoU, the Uncharted series, etc. In these games the writer is telling the story of a character or characters. In these types of games, it doesn't make sense to just shoehorn a "dual gender" option in. However, it's also about who the story is being written -for-. Bayonetta is a strong, female character, but with all her stripper-dance-pole-moves fighting style and "clothes" that fly off of her when you achieve higher combos could you honestly say that game is written -for- women?
-Byshop
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