@pyro1245 said:
Yeah....
I much prefer the game with mods for survival mechanics and alternate start. I like to come up with a backstory for my character and role play it. Like maybe you want to play the role of the Dovahkiin - he's most likely a Lawful Good character so it doesn't make sense for him to join the thieves guild or the dark brotherhood, and you're a Nord so you probably aren't interested in magic. Fighters GUild would be a good fit though. You would always try to resolve things peacefully and only resort to violence as a last resort if possible. Maybe you start the game as a simple woodworker in one of the many small towns and you happen to hear about the events in Helgen with the Dragon and travel there to see if you can provide aid or whatever.
Or maybe you just make a pure evil character that summons the undead and you never do the main quest. Maybe you go to the school of magic, but for your own reasons and then you betray everyone, kill them all so no one else can challenge your magic arts.
Playing characters that just do all the quests and get all the things are pretty boring IMO.
yeah, I do this. But that I have to use my imagination and impose my own rules to make it fun I think illustrates some of the failures of the game. If you're going to make an RPG, you probably should have consequences and ES is pretty much consequence free. Forget about any kind of actual freedom of choice in the narrative. You're free to go around and kill random people (and there's no real consequence for this..the whole jail concept is a fail), but if you want to do something meaningful, it's all on rails. Lack of consequence in character builds bothers me, too. No racial penalties, no skill fatigue (for example, training your strength and using physical solutions causes intelligence based abilities to decline and vice-versa), no heavy armor restrictions for mages, things like that.
If all you ever do is make a jack-of-all trades character, it's the game for you, but I loved heavily skewing my characters in, say NWN to create interesting personas with unique gameplay possibilities - like barbarian druids who can shift into dragon form all day and ethereal rogues that are quite fragile but negate 50% of all attacks and can disappear in plain sight and kill with a single sneak attack (devastating blow, i love you). ES is built more for people that like the ding of leveling up and powering out than the decision making of an actual RPG. I don't think the action angle requires you give up actual build choices and complex questing, but both Bethesda and Bioware have really moved in this direction.
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