Should Video Games Be More Like Portal?

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Sammi_Costello

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#1 Sammi_Costello
Member since 2010 • 27 Posts

I found myself wondering about the state of videogames and the stories that they tell. Usually, a videogame is around £40 (I believe $60), and generally gives you 10 to 20 hours of gameplay. Portal, on the other hand, gives around 4 to 6 hours, but only cost £20 when it was released.

Should more games do this? Release a shorter game that costs less? It would allow game designers to explore other story areas and use more gimmicks that might become boring and stale after 15 hours, but that remain fresh for 6 hours.

I understand they already try to do this with DLC and some Indie games, but I'd like to see bigger developers get in on the action too, just to see what they can come up with.


What's your opinion?

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PublicNuisance

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#2 PublicNuisance
Member since 2009 • 4582 Posts

I found myself wondering about the state of videogames and the stories that they tell. Usually, a videogame is around £40 (I believe $60), and generally gives you 10 to 20 hours of gameplay. Portal, on the other hand, gives around 4 to 6 hours, but only cost £20 when it was released.

Should more games do this? Release a shorter game that costs less? It would allow game designers to explore other story areas and use more gimmicks that might become boring and stale after 15 hours, but that remain fresh for 6 hours.

I understand they already try to do this with DLC and some Indie games, but I'd like to see bigger developers get in on the action too, just to see what they can come up with.


What's your opinion?

Sammi_Costello

I rarely pay $60 for a game because my main platform is PC. I have always said that I don't care about the length of a game much. If it is longer or shorter so be it as long as it is a good game.

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Greyfeld

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#3 Greyfeld
Member since 2008 • 3007 Posts
Isn't that what the PSN/Arcade games are for?
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muthsera666

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#4 muthsera666
Member since 2005 • 13271 Posts
It depends on the experience that the developers are trying to present to the player.
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UpInFlames

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#5 UpInFlames
Member since 2004 • 13301 Posts

Lots of developers are doing what Valve did with Portal and the Half-Life 2 episodes except that unlike Valve, they didn't lower the price.

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SteveTabernacle

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#6 SteveTabernacle
Member since 2010 • 2584 Posts

I had to pay $60 for portal because it only came packed with the Orange Box for the longest time, we had no separate purchase option until it came out on XBL with a few (very small) extras. Of course now you can get the Orange Box for about $19 new at most retailers, which is utterly ridiculous considering the quality of the games in the package.

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Archangel3371

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#7 Archangel3371
Member since 2004 • 44631 Posts
No I don't think so. Not that there's anything wrong with games like Portal but I just prefer big-budget games myself.
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Harkat95

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#8 Harkat95
Member since 2009 • 1139 Posts

Intresting question.

I think somegames should be short, sweet experiences.

Case in point: Chronicles of Riddick:Assault on Dark Athena.

Anyone who played that game should know the end on the planet was a dumbly-made crapfest, as opposed to the parts onboard the ship, which were ingeniously created.

I´d like a reply to this post to see if anyone agrees/disagrees with me.

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Sammi_Costello

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#9 Sammi_Costello
Member since 2010 • 27 Posts

No I don't think so. Not that there's anything wrong with games like Portal but I just prefer big-budget games myself.Archangel3371

Don't get me wrong, I enjoy big budget games too, when they're done right. It's just that the format a lot of big budget games have to take in order to cover costs is a 10+ hour long game, and that locks them out of some really complelling stories, or it means that the story they're telling could get tedious or be too long drawn out in certain cases.

In any case, the 2 aren't mutually exclusive. You can have developers putting out games in both subsections. Take ODST for example. I think ODST was fine for a Halo game, which I normally dislike. I liked the atmoshpere of the streets you walked around in, and I liked the way they told the (admitidly, fairly weak) story. But it just wasn't worth £40, even with the full multiplayer included. Had it have been priced at £20 for JUST ODST, I would've thought it was a good game. And that would've been Bungie, putting out big budget titles, like Halo 3 and Halo:Reach, while producing shorter games that cost less.

Someone else brought up the XBLA/PSN argument, and I've already mentioned those, and while some of them really impressed me (Shadow Complex REALLY impressed me), I'd like to see more of that, by bigger developers. I'd also like to see more of it in general.

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ComeAtMeBro

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#10 ComeAtMeBro
Member since 2010 • 25 Posts
I think more games should be like SSF4. Most people only bought it for the multiplayer not the single player and its only $40.
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ComeAtMeBro

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#11 ComeAtMeBro
Member since 2010 • 25 Posts
I think more games should be like SSF4. Most people only bought it for the multiplayer not the single player and its only $40.
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Hexagon_777

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#12 Hexagon_777
Member since 2007 • 20348 Posts

I found myself wondering about the state of videogames and the stories that they tell. Usually, a videogame is around £40 (I believe $60), and generally gives you 10 to 20 hours of gameplay. Portal, on the other hand, gives around 4 to 6 hours, but only cost £20 when it was released.

Should more games do this? Release a shorter game that costs less? It would allow game designers to explore other story areas and use more gimmicks that might become boring and stale after 15 hours, but that remain fresh for 6 hours.

I understand they already try to do this with DLC and some Indie games, but I'd like to see bigger developers get in on the action too, just to see what they can come up with.

What's your opinion?

Sammi_Costello

You provide an interesting notion and I would definitely like to see it explored further. I doubt this will work with existing IPs, however.

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Sammi_Costello

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#13 Sammi_Costello
Member since 2010 • 27 Posts

[QUOTE="Sammi_Costello"]

I found myself wondering about the state of videogames and the stories that they tell. Usually, a videogame is around £40 (I believe $60), and generally gives you 10 to 20 hours of gameplay. Portal, on the other hand, gives around 4 to 6 hours, but only cost £20 when it was released.

Should more games do this? Release a shorter game that costs less? It would allow game designers to explore other story areas and use more gimmicks that might become boring and stale after 15 hours, but that remain fresh for 6 hours.

I understand they already try to do this with DLC and some Indie games, but I'd like to see bigger developers get in on the action too, just to see what they can come up with.

What's your opinion?

Hexagon_777

You provide an interesting notion and I would definitely like to see it explored further. I doubt this will work with existing IPs, however.


It's something that excisting IPs would have to think very carefully about. I personally think ODST would have been better recieved if it had no multiplayer, but was only have the cost of a "full length" video game. Though, I agree that this type of video game would lend itself better to new IPs, or possibly reboots of old IPs.

I'm particuarly interested in the stories that could arise from this. Some stories just can't be stretched to 10 hours (like Portal). Interestingly, I'm not sure that Portal's gameplay mechanics would have been fun for 10 or more hours.